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Part of Star Trek
·
Sorcery
·
Star Trek Commander (TRC)
Card Preview
Echo of Eons
Times Brought
359
Decks Running
215
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Echo of Eons
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Star Trek Commander (TRC)
·
Mythic
·
Illustrated by Néstor Ossandón Leal
Final zone distribution
73 instances9.6%
Library
4.1%
Battlefield
35.6%
Graveyard
15.1%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
58 decks
-
2
Xyris, the Writhing Storm
22 decks
-
3
Ral, Monsoon Mage // Ral, Leyline Prodigy
17 decks
-
4
Whtz, the Bibliophile
14 decks
-
5
Vivi Ornitier
10 decks
-
6
Niv-Mizzet, Parun
5 decks
-
7
Shorikai, Genesis Engine
5 decks
-
8
Captain Howler, Sea Scourge
4 decks
-
9
Queza, Augur of Agonies
4 decks
-
10
Flubs, the Fool
3 decks
The "good card" funnel
359 brought · 200 playersBrought to game
359
Ever drawn
66
Reached battlefield
26
Still on board at game end
3
≥ -8.3pp
Players who cast this card win 24% of the time (n=21) , vs 21% when it never left the library (n=212).
When players drew this card but left it in hand, they won 24% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -8.3pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
4%
T1
4%
T2
4%
T3
15%
T4
15%
T5
54%
T6-9
4%
T10+
Median
6.0
P25
4
· P75
7
· max
10
On curve
54%
(3 / 26 cast on T6)
Cast same turn as drawn
42%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.