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Echoes of Eternity card art
Live Play Data

Echoes of Eternity

{3} {C} {C} {C} · Kindred Enchantment — Eldrazi · Modern Horizons 3 (MH3)
1%
Live Inclusion
Times Brought
1502
Decks Running
611
Median Cast Turn
6
Drawn → Played
64%
Format

First-cast turn

n=223
0%
T1
0%
T2
3%
T3
13%
T4
17%
T5
56%
T6-9
10%
T10+
Median 6 P25 5 · P75 8 · max 15
On curve 52% (39 / 223 cast on T6) Cast same turn as drawn 33%

The "good card" funnel

1502 brought · 519 players
Brought to game
1502
Ever drawn
348
Reached battlefield
223
Still on board at game end
170

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +10.9pp

Players who cast this card win 45% of the time (n=196) , vs 27% when it never left the library (n=971).

When players drew this card but left it in hand, they won 15% (n=112).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +17.9pp; 95% confidence interval +10.9pp to +24.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

378 instances
4.0%
Library
45.0%
Battlefield
17.5%
Graveyard
5.6%
Exile

Commanders that played this card

in tracked games
Card text
Echoes of Eternity card

Echoes of Eternity

{3} {C} {C} {C}
Kindred Enchantment — Eldrazi
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time. Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Modern Horizons 3 (MH3) · Rare · Illustrated by Isis

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.