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Echoes of Eternity card art
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Echoes of Eternity

{3} {C} {C} {C} · Kindred Enchantment — Eldrazi · Modern Horizons 3 (MH3)
Times Brought
384
Decks Running
193
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Echoes of Eternity card

Echoes of Eternity

{3} {C} {C} {C}
Kindred Enchantment — Eldrazi
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time. Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Modern Horizons 3 (MH3) · Rare · Illustrated by Isis

Final zone distribution

67 instances
1.5%
Library
55.2%
Battlefield
10.4%
Graveyard
1.5%
Exile

The "good card" funnel

384 brought · 177 players
Brought to game
384
Ever drawn
64
Reached battlefield
43
Still on board at game end
37

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.3pp

Players who cast this card win 30% of the time (n=37) , vs 25% when it never left the library (n=245).

Observed gap +5.1pp; 95% confidence interval -3.3pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=43
0%
T1
2%
T2
7%
T3
9%
T4
7%
T5
63%
T6-9
12%
T10+
Median 7 P25 5 · P75 9 · max 11
On curve 35% (4 / 43 cast on T6) Cast same turn as drawn 39%
43 of 100 times cast 43%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.