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Echoes of Eternity card art
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Echoes of Eternity

{3} {C} {C} {C} · Kindred Enchantment — Eldrazi · Modern Horizons 3 (MH3)
Times Brought
969
Decks Running
447
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Echoes of Eternity card

Echoes of Eternity

{3} {C} {C} {C}
Kindred Enchantment — Eldrazi
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time. Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Modern Horizons 3 (MH3) · Rare · Illustrated by Isis

Final zone distribution

211 instances
0.9%
Library
50.7%
Battlefield
12.8%
Graveyard
3.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

970 brought · 394 players
Brought to game
970
Ever drawn
200
Reached battlefield
127
Still on board at game end
107

Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.1pp

Players who cast this card win 31% of the time (n=89) , vs 25% when it never left the library (n=561).

When players drew this card but left it in hand, they won 21% (n=53).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.5pp; 95% confidence interval +0.1pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=127
2%
T1
2%
T2
5%
T3
12%
T4
19%
T5
54%
T6-9
7%
T10+
Median 6 P25 5 · P75 8 · max 19
On curve 55% (20 / 127 cast on T6) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.