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Part of The Lost Caverns of Ixalan
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Echoing Deeps
Land — Cave
·
The Lost Caverns of Ixalan (LCI)
Times Brought
118
Decks Running
84
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Echoing Deeps
Land — Cave
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
: Add
.
The Lost Caverns of Ixalan (LCI)
·
Rare
·
Illustrated by Mauricio Calle
Final zone distribution
37 instances10.8%
Library
56.8%
Battlefield
16.2%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
11 decks
-
2
The Necrobloom
7 decks
-
3
Arixmethes, Slumbering Isle
5 decks
-
4
The Wandering Minstrel
4 decks
-
5
Azusa, Lost but Seeking
3 decks
-
6
Hearthhull, the Worldseed
3 decks
-
7
Omo, Queen of Vesuva
3 decks
-
8
Aesi, Tyrant of Gyre Strait
2 decks
-
9
Baba Lysaga, Night Witch
2 decks
-
10
Child of Alara
2 decks
The "good card" funnel
118 brought · 83 playersBrought to game
118
Ever drawn
32
Reached battlefield
25
Still on board at game end
21
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 32% of the time (n=17) , vs 22% when it never left the library (n=55).
Observed gap +10.5pp; 95% confidence interval -2.9pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
8%
T1
0%
T2
4%
T3
12%
T4
16%
T5
56%
T6-9
4%
T10+
Median
6
P25
5
· P75
6
· max
12
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.