collections_bookmark Part of Lorwyn Eclipsed
Eclipsed Flamekin card art
Live Play Data

Eclipsed Flamekin

{1} {U/R} {U/R} · Creature — Elemental Scout · Lorwyn Eclipsed (ECL)
1%
Live Inclusion
Times Brought
251
Decks Running
115
Median Cast Turn
6
Drawn → Played
83%
Format

First-cast turn

n=57
2%
T1
2%
T2
9%
T3
14%
T4
14%
T5
46%
T6-9
14%
T10+
Median 6 P25 4 · P75 8 · max 13
On curve 12% (5 / 57 cast on T3) Cast same turn as drawn 33%

The "good card" funnel

251 brought · 106 players
Brought to game
251
Ever drawn
69
Reached battlefield
57
Still on board at game end
28

Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +12.2pp

Players who cast this card win 46% of the time (n=49) , vs 20% when it never left the library (n=153).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +25.7pp; 95% confidence interval +12.2pp to +39.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

75 instances
2.7%
Library
37.3%
Battlefield
38.7%
Graveyard
10.7%
Exile

Commanders that played this card

in tracked games
Card text
Eclipsed Flamekin card

Eclipsed Flamekin

{1} {U/R} {U/R}
Creature — Elemental Scout
When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
1 / 4
Lorwyn Eclipsed (ECL) · Uncommon · Illustrated by Paolo Parente

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.