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Part of Lorwyn Eclipsed
·
Creature — Elemental Scout
·
Lorwyn Eclipsed (ECL)
Live Play Data
Eclipsed Flamekin
1%
Live Inclusion
Times Brought
338
Decks Running
149
Median Cast Turn
6.0
Drawn → Played
80%
Format
First-cast turn
n=70
1%
T1
3%
T2
7%
T3
11%
T4
19%
T5
47%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
11%
(5 / 70 cast on T3)
Cast same turn as drawn
36%
The "good card" funnel
338 brought · 138 playersBrought to game
338
Ever drawn
88
Reached battlefield
70
Still on board at game end
34
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.4pp
Players who cast this card win 39% of the time (n=62) , vs 21% when it never left the library (n=210).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.4pp; 95% confidence interval +6.4pp to +30.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
97 instances2.1%
Library
35.1%
Battlefield
41.2%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
128 decks
-
2
Mass of Mysteries
7 decks
-
3
Animar, Soul of Elements
2 decks
-
4
Ashling, Rekindled // Ashling, Rimebound
2 decks
-
5
Omnath, Locus of Creation
2 decks
-
6
Omnath, Locus of the Roil
2 decks
-
7
Alexander Clamilton
1 decks
-
8
Eris, Roar of the Storm
1 decks
-
9
Horde of Notions
1 decks
-
10
Kenrith, the Returned King
1 decks
Card text
Eclipsed Flamekin
Creature — Elemental Scout
When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
1 / 4
Lorwyn Eclipsed (ECL)
·
Uncommon
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Illustrated by Paolo Parente
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.