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Part of Lorwyn Eclipsed
Live Play Data
Eclipsed Realms
Land
·
Lorwyn Eclipsed (ECL)
1%
Live Inclusion
Times Brought
474
Decks Running
206
Median Cast Turn
3
Drawn → Played
79%
Format
First-cast turn
n=95
31%
T1
17%
T2
13%
T3
7%
T4
8%
T5
20%
T6-9
4%
T10+
Median
3
P25
1
· P75
5
· max
17
Cast same turn as drawn
66%
The "good card" funnel
474 brought · 189 playersBrought to game
474
Ever drawn
120
Reached battlefield
95
Still on board at game end
89
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.4pp
Players who cast this card win 28% of the time (n=86) , vs 23% when it never left the library (n=287).
When players drew this card but left it in hand, they won 22% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -4.4pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
136 instances4.4%
Library
65.4%
Battlefield
10.3%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
40 decks
-
2
Thranduil, the Elvenking
28 decks
-
3
High Perfect Morcant
26 decks
-
4
Maralen, Fae Ascendant
16 decks
-
5
The Great Goblin
15 decks
-
6
Hakbal of the Surging Soul
9 decks
-
7
Krenko, Mob Boss
8 decks
-
8
Lathril, Blade of the Elves
8 decks
-
9
Brigid, Clachan's Heart // Brigid, Doun's Mind
6 decks
-
10
Doran, Besieged by Time
5 decks
Card text
Eclipsed Realms
Land
As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
: Add
.
: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type.
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Alayna Danner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.