Card Preview
Eerie Interlude
Times Brought
502
Decks Running
273
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Kaldheim Commander (KHC)
·
Rare
·
Illustrated by Svetlin Velinov
Final zone distribution
106 instances2.8%
Library
2.8%
Battlefield
34.0%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
40 decks
-
2
Elesh Norn, Mother of Machines
18 decks
-
3
Arcades, the Strategist
15 decks
-
4
Brago, King Eternal
15 decks
-
5
Reaper King
15 decks
-
6
Niko, Light of Hope
13 decks
-
7
Arabella, Abandoned Doll
5 decks
-
8
Fire Lord Zuko
5 decks
-
9
Phelia, Exuberant Shepherd
5 decks
-
10
Ranar the Ever-Watchful
5 decks
The "good card" funnel
502 brought · 256 playersBrought to game
502
Ever drawn
92
Reached battlefield
31
Still on board at game end
3
≥ -2.4pp
Players who cast this card win 33% of the time (n=26) , vs 25% when it never left the library (n=289).
When players drew this card but left it in hand, they won 23% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -2.4pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
0%
T2
3%
T3
16%
T4
3%
T5
65%
T6-9
13%
T10+
Median
7
P25
6
· P75
8
· max
16
On curve
3%
(1 / 31 cast on T3)
Cast same turn as drawn
11%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.