Live Play Data
Eerie Interlude
2%
Live Inclusion
Times Brought
1384
Decks Running
593
Median Cast Turn
7
Drawn → Played
38%
Format
First-cast turn
n=119
0%
T1
1%
T2
1%
T3
3%
T4
12%
T5
66%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
2%
(1 / 119 cast on T3)
Cast same turn as drawn
20%
The "good card" funnel
1384 brought · 537 playersBrought to game
1384
Ever drawn
312
Reached battlefield
119
Still on board at game end
10
≥ +10.2pp
Players who cast this card win 45% of the time (n=110) , vs 26% when it never left the library (n=909).
When players drew this card but left it in hand, they won 30% (n=177).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.2pp; 95% confidence interval +10.2pp to +28.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
350 instances4.0%
Library
2.9%
Battlefield
38.9%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
67 decks
-
2
Arcades, the Strategist
50 decks
-
3
Brago, King Eternal
24 decks
-
4
Niko, Light of Hope
23 decks
-
5
Reaper King
22 decks
-
6
Dack Fayden, Helping Hand
14 decks
-
7
Delney, Streetwise Lookout
14 decks
-
8
Elesh Norn, Mother of Machines
14 decks
-
9
Fire Lord Zuko
13 decks
-
10
Atraxa, Grand Unifier
12 decks
Card text
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Kaldheim Commander (KHC)
·
Rare
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.