Card Preview
Eerie Interlude
1%
Decklist Inclusion
Times Brought
381
Decks Running
228
In Decks
1668
Decklist Inclusion
1%
Format
Card text
Eerie Interlude
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Kaldheim Commander (KHC)
·
Rare
·
Illustrated by Svetlin Velinov
Final zone distribution
92 instances3.3%
Library
3.3%
Battlefield
50.0%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
22 decks
-
2
Arcades, the Strategist
18 decks
-
3
Brago, King Eternal
12 decks
-
4
Elesh Norn, Mother of Machines
12 decks
-
5
Niko, Light of Hope
10 decks
-
6
Reaper King
10 decks
-
7
The Sentry, Golden Guardian
6 decks
-
8
Atraxa, Grand Unifier
5 decks
-
9
Fire Lord Zuko
5 decks
-
10
Pramikon, Sky Rampart
5 decks
The "good card" funnel
381 brought · 214 playersBrought to game
381
Ever drawn
82
Reached battlefield
40
Still on board at game end
3
≥ -8.8pp
Players who cast this card win 36% of the time (n=36) , vs 30% when it never left the library (n=261).
When players drew this card but left it in hand, they won 25% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.2pp; 95% confidence interval -8.8pp to +21.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40
0%
T1
3%
T2
0%
T3
3%
T4
13%
T5
65%
T6-9
18%
T10+
Median
7.0
P25
6
· P75
9
· max
13
On curve
3%
(0 / 40 cast on T3)
Cast same turn as drawn
28%
40 of 100 times cast
40%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.