Eiganjo, Seat of the Empire card art
Live Play Data

Eiganjo, Seat of the Empire

Legendary Land · Kamigawa: Neon Dynasty (NEO)
6%
Live Inclusion
Times Brought
576
Decks Running
308
Median Cast Turn
4.0
Drawn → Played
79%
Format

79% of drawn Eiganjo copies are cast before the game ends, and the card sits in 308 of 4803 tracked Commander decks, signaling steady adoption across the white corner of the format.

Eiganjo, Seat of the Empire earns its slot through dual utility: a white mana source that doubles as a 4-damage removal spell via Channel, discardable from hand without ever touching the stack. Across 543 tracked multiplayer Commander games on Playgroup Live, it appears in 308 of 4803 tracked decks, an 6% inclusion rate that reflects its appeal as a low-cost flex slot in any white build.

The draw-to-play figure tells the clearest story. 79% of drawn copies reach the battlefield or are channeled, making Eiganjo one of the more consistently executed cards in the dataset. Median first use lands on turn 4.0, which tracks with a land that enters early or gets channeled as a situational removal piece mid-game. The data is spread across 246 distinct players, with the single heaviest contributor accounting for just 6% of tracked instances, so concentration bias is minimal.

The channel mechanic is what separates Eiganjo from a plain white land. In creature-heavy or combat-focused pods, holding it in hand as a removal piece costs nothing in tempo until the moment it matters. That flexibility is precisely why mono-white commanders like Giada, Font of Hope lead the inclusion list.

At a glance
  • 6% of tracked Commander decks include Eiganjo
  • 79% of drawn copies are cast or channeled before the game ends
  • T4.0 median first-cast turn across tracked games
  • 84% battlefield stickiness once the card resolves
  • 246 distinct players have brought Eiganjo to a tracked game
  • 108 total casts recorded in the dataset

First-cast turn

n=108
12%
T1
9%
T2
19%
T3
11%
T4
11%
T5
34%
T6-9
4%
T10+
Median 4.0 P25 3 · P75 7 · max 10
Cast same turn as drawn 43%

The "good card" funnel

577 brought · 246 players
Brought to game
577
Ever drawn
137
Reached battlefield
108
Still on board at game end
91
79%

Of 577 Eiganjos brought to tracked games, 137 were drawn, 108 of those were cast or channeled, and 84% of resolved copies remained on the battlefield through end of game.

≥ -6.5pp

Players who cast this card win 30% of the time (n=104) , vs 28% when it never left the library (n=404).

When players drew this card but left it in hand, they won 35% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.4pp; 95% confidence interval -6.5pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

146 instances
62.3%
Battlefield
14.4%
Graveyard
3.4%
Exile
19.9%
Hand

Most Eiganjos that never leave the library reflect the structural reality of 100-card singleton: the card simply wasn't drawn, not a signal that players avoid using it when they see it.

Commanders that played this card

in tracked games

Giada, Font of Hope dominates the top slot by a wide margin, but the list spans at least ten distinct commanders across several color identities, showing Eiganjo earns inclusion well beyond mono-white angel tribal.

Frequently Asked

How often is Eiganjo drawn in a Commander game?
In 543 tracked multiplayer games where Eiganjo was in the deck, it was drawn 24% of the time. That is broadly typical for a singleton in a 100-card deck. Of 137 instances that reached a player's hand, 79% were cast or channeled before the game concluded.
What turn does Eiganjo typically enter play?
Median first-cast turn is 4.0. The distribution runs from turn 1 through turn 10, with a cluster in turns 1-4 representing early land drops and a secondary wave in turns 5-9 where players channel it as targeted removal on an attacking or blocking creature. The interquartile range spans turns 3 to 7, so usage is spread across the mid-game.
Does casting Eiganjo improve your odds of winning?
In participations where Eiganjo reached the battlefield, the normalized win rate is 30% (104 observations). In participations where it stayed in the library, the rate is 28% (404 observations). The gap is directional but the confidence interval overlaps zero at this sample size, so treat it as an early signal rather than a firm conclusion.
Is Eiganjo legal in Commander and other formats?
Eiganjo, Seat of the Empire is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, Timeless, Duel Commander, Brawl, Oathbreaker, and Gladiator. It is not legal in Standard, Pauper, Pauper Commander, or Premodern. It sees genuine competitive play in Modern, where the channel ability provides a no-cost removal option without sacrificing a land drop.
Which commanders most often run Eiganjo?
Giada, Font of Hope leads by a clear margin, which makes sense: Giada rewards stacking legendary creatures, and Eiganjo's channel cost is reduced by one mana for each legendary creature you control. That synergy makes the channel ability nearly free in a Giada pod running several legends. Beyond Giada, Eiganjo shows up across a wide spread of white-containing commanders, including combat-focused builds like Isshin, Two Heavens as One and Lightning, Army of One, where the 4-damage removal on an attacker or blocker has direct relevance.
How concentrated is the Eiganjo data across players?
The dataset is well-spread. 246 distinct players have brought Eiganjo to at least one tracked game, and the single most active contributor accounts for just 6% of all tracked instances. That low concentration means the numbers are not skewed by one prolific player's results, which adds credibility to the directional signals we see.