Eiganjo, Seat of the Empire
79% of drawn Eiganjo copies are cast before the game ends, and the card sits in 308 of 4803 tracked Commander decks, signaling steady adoption across the white corner of the format.
Eiganjo, Seat of the Empire earns its slot through dual utility: a white mana source that doubles as a 4-damage removal spell via Channel, discardable from hand without ever touching the stack. Across 543 tracked multiplayer Commander games on Playgroup Live, it appears in 308 of 4803 tracked decks, an 6% inclusion rate that reflects its appeal as a low-cost flex slot in any white build.
The draw-to-play figure tells the clearest story. 79% of drawn copies reach the battlefield or are channeled, making Eiganjo one of the more consistently executed cards in the dataset. Median first use lands on turn 4.0, which tracks with a land that enters early or gets channeled as a situational removal piece mid-game. The data is spread across 246 distinct players, with the single heaviest contributor accounting for just 6% of tracked instances, so concentration bias is minimal.
The channel mechanic is what separates Eiganjo from a plain white land. In creature-heavy or combat-focused pods, holding it in hand as a removal piece costs nothing in tempo until the moment it matters. That flexibility is precisely why mono-white commanders like Giada, Font of Hope lead the inclusion list.
- 6% of tracked Commander decks include Eiganjo
- 79% of drawn copies are cast or channeled before the game ends
- T4.0 median first-cast turn across tracked games
- 84% battlefield stickiness once the card resolves
- 246 distinct players have brought Eiganjo to a tracked game
- 108 total casts recorded in the dataset
First-cast turn
n=108The "good card" funnel
577 brought · 246 playersOf 577 Eiganjos brought to tracked games, 137 were drawn, 108 of those were cast or channeled, and 84% of resolved copies remained on the battlefield through end of game.
Players who cast this card win 30% of the time (n=104) , vs 28% when it never left the library (n=404).
When players drew this card but left it in hand, they won 35% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.4pp; 95% confidence interval -6.5pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
146 instancesMost Eiganjos that never leave the library reflect the structural reality of 100-card singleton: the card simply wasn't drawn, not a signal that players avoid using it when they see it.
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
18 decks
-
2
Lightning, Army of One
9 decks
-
3
Isshin, Two Heavens as One
8 decks
-
4
Anti-Venom, Horrifying Healer
7 decks
-
5
Cloud, Midgar Mercenary
7 decks
-
6
Ms. Bumbleflower
6 decks
-
7
Winota, Joiner of Forces
6 decks
-
8
Jin Sakai, Ghost of Tsushima
5 decks
-
9
Lorehold, the Historian
5 decks
-
10
Pantlaza, Sun-Favored
5 decks
Giada, Font of Hope dominates the top slot by a wide margin, but the list spans at least ten distinct commanders across several color identities, showing Eiganjo earns inclusion well beyond mono-white angel tribal.