Live Play Data
Eiganjo, Seat of the Empire
Legendary Land
·
Kamigawa: Neon Dynasty (NEO)
7%
Live Inclusion
Times Brought
2350
Decks Running
1164
Median Cast Turn
4.0
Drawn → Played
72%
Format
First-cast turn
n=394
13%
T1
11%
T2
15%
T3
12%
T4
10%
T5
33%
T6-9
6%
T10+
Median
4.0
P25
3
· P75
7
· max
17
Cast same turn as drawn
46%
The "good card" funnel
2351 brought · 874 playersBrought to game
2351
Ever drawn
548
Reached battlefield
394
Still on board at game end
337
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.9pp
Players who cast this card win 28% of the time (n=358) , vs 28% when it never left the library (n=1538).
When players drew this card but left it in hand, they won 35% (n=136).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.9pp; 95% confidence interval -3.9pp to +5.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
588 instances3.1%
Library
57.3%
Battlefield
14.6%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
58 decks
-
2
Anti-Venom, Horrifying Healer
33 decks
-
3
Jin Sakai, Ghost of Tsushima
30 decks
-
4
Light-Paws, Emperor's Voice
30 decks
-
5
Winota, Joiner of Forces
28 decks
-
6
Pantlaza, Sun-Favored
22 decks
-
7
Isshin, Two Heavens as One
20 decks
-
8
Cloud, Midgar Mercenary
19 decks
-
9
Lightning, Army of One
16 decks
-
10
Ms. Bumbleflower
16 decks
Card text
Eiganjo, Seat of the Empire
Legendary Land
Kamigawa: Neon Dynasty (NEO)
·
Rare
·
Illustrated by Julian Kok Joon Wen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.