Eiganjo, Seat of the Empire card art
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Eiganjo, Seat of the Empire

Legendary Land · Kamigawa: Neon Dynasty (NEO)
Times Brought
1398
Decks Running
756
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Eiganjo, Seat of the Empire card

Eiganjo, Seat of the Empire

Legendary Land
{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Kamigawa: Neon Dynasty (NEO) · Rare · Illustrated by Julian Kok Joon Wen

Final zone distribution

261 instances
2.7%
Library
60.5%
Battlefield
14.6%
Graveyard
1.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1398 brought · 574 players
Brought to game
1398
Ever drawn
237
Reached battlefield
179
Still on board at game end
158

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.8pp

Players who cast this card win 29% of the time (n=145) , vs 25% when it never left the library (n=827).

When players drew this card but left it in hand, they won 26% (n=45).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.6pp; 95% confidence interval -0.8pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=179
18%
T1
12%
T2
18%
T3
15%
T4
10%
T5
21%
T6-9
6%
T10+
Median 4 P25 2 · P75 6 · max 16
Cast same turn as drawn 51%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.