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Part of Modern Horizons 3
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Creature — Eldrazi
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Oath of the Gatewatch (OGW)
Live Play Data
Eldrazi Displacer
1%
Live Inclusion
Times Brought
225
Decks Running
132
Median Cast Turn
6
Drawn → Played
62%
Format
First-cast turn
n=29
0%
T1
3%
T2
10%
T3
14%
T4
7%
T5
48%
T6-9
17%
T10+
Median
6
P25
4
· P75
8
· max
17
On curve
14%
(3 / 29 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
225 brought · 128 playersBrought to game
225
Ever drawn
47
Reached battlefield
29
Still on board at game end
20
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 42% of the time (n=28) , vs 24% when it never left the library (n=151).
When players drew this card but left it in hand, they won 17% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.8pp; 95% confidence interval +0.5pp to +35.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances5.9%
Library
39.2%
Battlefield
19.6%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
46 decks
-
2
Azlask, the Swelling Scourge
14 decks
-
3
Breya, Etherium Shaper
9 decks
-
4
Brago, King Eternal
5 decks
-
5
Elesh Norn, Mother of Machines
5 decks
-
6
Niko, Light of Hope
4 decks
-
7
Zidane, Tantalus Thief
3 decks
-
8
Abdel Adrian, Gorion's Ward
2 decks
-
9
Beza, the Bounding Spring
2 decks
-
10
Gisela, the Broken Blade
2 decks
Card text
Eldrazi Displacer
Creature — Eldrazi
Devoid (This card has no color.)

: Exile another target creature, then return it to the battlefield tapped under its owner's control. (
represents colorless mana.)
3 / 3
Oath of the Gatewatch (OGW)
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Rare
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Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.