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Part of Modern Horizons 3
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Creature — Eldrazi
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Oath of the Gatewatch (OGW)
Live Play Data
Eldrazi Displacer
1%
Live Inclusion
Times Brought
464
Decks Running
230
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=74
1%
T1
1%
T2
8%
T3
16%
T4
14%
T5
42%
T6-9
18%
T10+
Median
6.0
P25
4
· P75
8
· max
17
On curve
11%
(6 / 74 cast on T3)
Cast same turn as drawn
25%
The "good card" funnel
464 brought · 222 playersBrought to game
464
Ever drawn
111
Reached battlefield
74
Still on board at game end
44
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.9pp
Players who cast this card win 41% of the time (n=64) , vs 24% when it never left the library (n=288).
When players drew this card but left it in hand, they won 28% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.8pp; 95% confidence interval +4.9pp to +28.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
119 instances4.2%
Library
37.0%
Battlefield
24.4%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
81 decks
-
2
Azlask, the Swelling Scourge
23 decks
-
3
Breya, Etherium Shaper
14 decks
-
4
Dack Fayden, Helping Hand
9 decks
-
5
Elesh Norn, Mother of Machines
7 decks
-
6
Zidane, Tantalus Thief
7 decks
-
7
Brago, King Eternal
5 decks
-
8
Malik, Grim Manipulator
5 decks
-
9
Whtz, the Bibliophile
5 decks
-
10
Niko, Light of Hope
4 decks
Card text
Eldrazi Displacer
Creature — Eldrazi
Devoid (This card has no color.)

: Exile another target creature, then return it to the battlefield tapped under its owner's control. (
represents colorless mana.)
3 / 3
Oath of the Gatewatch (OGW)
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Rare
·
Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.