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Part of Modern Horizons 3
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Kindred Instant — Eldrazi
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Modern Horizons 3 Commander (M3C)
Card Preview
Eldritch Immunity
Times Brought
317
Decks Running
144
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Eldritch Immunity
Kindred Instant — Eldrazi
Target creature you control gains protection from each color until end of turn.
Overload 
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Modern Horizons 3 Commander (M3C)
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Rare
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Illustrated by Carlos Palma Cruchaga
Final zone distribution
69 instances4.3%
Library
11.6%
Battlefield
20.3%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
51 decks
- 2 Molecule Man 12 decks
- 3 Ultron, Artificial Malevolence 12 decks
- 4 Zhulodok, Void Gorger 12 decks
- 5 Ultima, Origin of Oblivion 9 decks
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6
Azlask, the Swelling Scourge
6 decks
-
7
Animar, Soul of Elements
3 decks
- 8 Dawnsire, Sunstar Dreadnought 3 decks
- 9 Karn, Legacy Reforged 3 decks
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10
Rendmaw, Creaking Nest
3 decks
The "good card" funnel
317 brought · 132 playersBrought to game
317
Ever drawn
63
Reached battlefield
24
Still on board at game end
8
≥ +4.5pp
Players who cast this card win 37% of the time (n=19) , vs 22% when it never left the library (n=184).
When players drew this card but left it in hand, they won 21% (n=37) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +15.2pp; 95% confidence interval +4.5pp to +26.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
8%
T1
4%
T2
0%
T3
4%
T4
13%
T5
50%
T6-9
21%
T10+
Median
7.0
P25
5
· P75
9
· max
16
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.