collections_bookmark
Part of Teenage Mutant Ninja Turtles
·
Creature — Plant Wall
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Electric Seaweed
1%
Live Inclusion
Times Brought
253
Decks Running
122
Median Cast Turn
7.0
Drawn → Played
43%
Format
First-cast turn
n=20
5%
T1
5%
T2
0%
T3
25%
T4
5%
T5
45%
T6-9
15%
T10+
Median
7.0
P25
4
· P75
9
· max
11
On curve
35%
(5 / 20 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
253 brought · 121 playersBrought to game
253
Ever drawn
47
Reached battlefield
20
Still on board at game end
9
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.1pp
Players who cast this card win 15% of the time (n=18) , vs 15% when it never left the library (n=169).
When players drew this card but left it in hand, they won 19% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.0pp; 95% confidence interval -17.1pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances15.8%
Battlefield
28.1%
Graveyard
14.0%
Exile
42.1%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
52 decks
-
2
Heroes in a Half Shell
42 decks
-
3
Indoraptor, the Perfect Hybrid
6 decks
-
4
Sonic the Hedgehog
5 decks
-
5
Red Hulk
4 decks
-
6
Michelangelo, the Heart
3 decks
-
7
Arabella, Abandoned Doll
1 decks
-
8
Ares, God of War
1 decks
-
9
Bruce Banner // The Incredible Hulk
1 decks
-
10
Deadpool, Trading Card
1 decks
Card text
Electric Seaweed
Creature — Plant Wall
Defender, haste
When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature.
: This creature deals 1 damage to any target.
0 / 4
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Randy Gallegos
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.