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Part of Teenage Mutant Ninja Turtles
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Creature — Plant Wall
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Electric Seaweed
0%
Live Inclusion
Times Brought
291
Decks Running
140
Median Cast Turn
7
Drawn → Played
43%
Format
First-cast turn
n=23
4%
T1
0%
T2
4%
T3
17%
T4
9%
T5
48%
T6-9
17%
T10+
Median
7
P25
4
· P75
9
· max
12
On curve
26%
(4 / 23 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
291 brought · 138 playersBrought to game
291
Ever drawn
53
Reached battlefield
23
Still on board at game end
10
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.2pp
Players who cast this card win 19% of the time (n=20) , vs 16% when it never left the library (n=192).
When players drew this card but left it in hand, they won 21% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -15.2pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances15.9%
Battlefield
28.6%
Graveyard
12.7%
Exile
42.9%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
61 decks
-
2
Heroes in a Half Shell
46 decks
-
3
Indoraptor, the Perfect Hybrid
6 decks
-
4
Red Hulk
6 decks
-
5
Sonic the Hedgehog
5 decks
-
6
Michelangelo, the Heart
4 decks
-
7
Raphael, the Muscle
2 decks
-
8
Taii Wakeen, Perfect Shot
2 decks
-
9
Arabella, Abandoned Doll
1 decks
-
10
Ares, God of War
1 decks
Card text
Electric Seaweed
Creature — Plant Wall
Defender, haste
When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature.
: This creature deals 1 damage to any target.
0 / 4
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Randy Gallegos
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.