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Electric Seaweed card art
Live Play Data

Electric Seaweed

{2} {R} {R} · Creature — Plant Wall · Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Live Inclusion
Times Brought
206
Decks Running
100
Median Cast Turn
—
Drawn → Played
46%
Format

First-cast turn

n=18

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

206 brought · 100 players
Brought to game
206
Ever drawn
39
Reached battlefield
18
Still on board at game end
8
≥ -13.9pp

Players who cast this card win 17% of the time (n=16) , vs 12% when it never left the library (n=138).

When players drew this card but left it in hand, they won 13% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.1pp; 95% confidence interval -13.9pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

49 instances
16.3%
Battlefield
28.6%
Graveyard
14.3%
Exile
40.8%
Hand

Commanders that played this card

in tracked games
Card text
Electric Seaweed card

Electric Seaweed

{2} {R} {R}
Creature — Plant Wall
Defender, haste When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature. {T}: This creature deals 1 damage to any target.
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Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Randy Gallegos

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.