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Electric Seaweed card art
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Electric Seaweed

{2} {R} {R} · Creature — Plant Wall · Teenage Mutant Ninja Turtles Eternal (TMC)
Times Brought
232
Decks Running
103
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Electric Seaweed card

Electric Seaweed

{2} {R} {R}
Creature — Plant Wall
Defender, haste When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature. {T}: This creature deals 1 damage to any target.
0 / 4
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Randy Gallegos

Final zone distribution

43 instances
16.3%
Battlefield
30.2%
Graveyard
2.3%
Exile
51.2%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

233 brought · 105 players
Brought to game
233
Ever drawn
39
Reached battlefield
13
Still on board at game end
7

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.