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Part of Fallout
·
Instant
·
Fallout (PIP)
Live Play Data
Electrosiphon
1%
Live Inclusion
Times Brought
183
Decks Running
88
Median Cast Turn
7.5
Drawn → Played
57%
Format
First-cast turn
n=24
0%
T1
0%
T2
0%
T3
0%
T4
13%
T5
71%
T6-9
17%
T10+
Median
7.5
P25
7
· P75
9
· max
11
On curve
0%
(0 / 24 cast on T3)
Cast same turn as drawn
4%
The "good card" funnel
183 brought · 86 playersBrought to game
183
Ever drawn
42
Reached battlefield
24
Still on board at game end
1
≥ -16.6pp
Players who cast this card win 11% of the time (n=22) , vs 14% when it never left the library (n=117).
When players drew this card but left it in hand, they won 7% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.0pp; 95% confidence interval -16.6pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances2.0%
Library
2.0%
Battlefield
53.1%
Graveyard
12.2%
Exile
Commanders that played this card
in tracked games-
1
Dr. Madison Li
36 decks
-
2
Liberty Prime, Recharged
18 decks
-
3
Satya, Aetherflux Genius
18 decks
-
4
Saheeli, Radiant Creator
11 decks
-
5
Esika, God of the Tree // The Prismatic Bridge
1 decks
-
6
Inspirit, Flagship Vessel
1 decks
-
7
Muddle, the Ever-Changing
1 decks
-
8
Pia Nalaar, Chief Mechanic
1 decks
-
9
Red Death, Shipwrecker
1 decks
Card text
Electrosiphon
Instant
Counter target spell. You get an amount of
(energy counters) equal to its mana value.
Fallout (PIP)
·
Rare
·
Illustrated by Antonio José Manzanedo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.