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Elena, Turk Recruit card art
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Elena, Turk Recruit

{2} {W} · Legendary Creature — Human Assassin · Final Fantasy Commander (FIC)
1%
Decklist Inclusion
Times Brought
255
Decks Running
105
In Decks
623
Decklist Inclusion
1%
Format
Card text
Elena, Turk Recruit card

Elena, Turk Recruit

{2} {W}
Legendary Creature — Human Assassin
When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) Whenever you cast a historic spell, put a +1/+1 counter on Elena.
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Final Fantasy Commander (FIC) · Rare · Illustrated by Magali Villeneuve

Final zone distribution

48 instances
4.2%
Library
29.2%
Battlefield
27.1%
Graveyard
4.2%
Exile

The "good card" funnel

255 brought · 104 players
Brought to game
255
Ever drawn
44
Reached battlefield
23
Still on board at game end
14

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.4pp

Players who cast this card win 23% of the time (n=20) , vs 17% when it never left the library (n=174).

When players drew this card but left it in hand, they won 19% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.0pp; 95% confidence interval -12.4pp to +24.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
0%
T2
17%
T3
13%
T4
9%
T5
35%
T6-9
26%
T10+
Median 6 P25 4 · P75 11 · max 15
On curve 17% (4 / 23 cast on T3) Cast same turn as drawn 25%
23 of 100 times cast 23%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.