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Elena, Turk Recruit card art
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Elena, Turk Recruit

{2} {W} · Legendary Creature — Human Assassin · Final Fantasy Commander (FIC)
Times Brought
372
Decks Running
194
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Elena, Turk Recruit card

Elena, Turk Recruit

{2} {W}
Legendary Creature — Human Assassin
When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) Whenever you cast a historic spell, put a +1/+1 counter on Elena.
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Final Fantasy Commander (FIC) · Rare · Illustrated by Magali Villeneuve

Final zone distribution

72 instances
1.4%
Library
34.7%
Battlefield
23.6%
Graveyard
2.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

372 brought · 197 players
Brought to game
372
Ever drawn
69
Reached battlefield
43
Still on board at game end
25

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.0pp

Players who cast this card win 20% of the time (n=35) , vs 25% when it never left the library (n=209).

When players drew this card but left it in hand, they won 28% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.4pp; 95% confidence interval -14.0pp to +3.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=45
4%
T1
7%
T2
9%
T3
11%
T4
13%
T5
44%
T6-9
11%
T10+
Median 6 P25 4 · P75 8 · max 14
On curve 20% (4 / 45 cast on T3) Cast same turn as drawn 19%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.