collections_bookmark Part of March of the Machine
Elenda and Azor card art
Live Play Data

Elenda and Azor

{3} {W} {U} {B} · Legendary Creature — Vampire Knight Sphinx · March of the Machine Commander (MOC)
1%
Live Inclusion
Times Brought
187
Decks Running
99
Median Cast Turn
6.0
Drawn → Played
57%
Format

First-cast turn

n=36
0%
T1
3%
T2
8%
T3
3%
T4
25%
T5
53%
T6-9
8%
T10+
Median 6.0 P25 5 · P75 8 · max 13
On curve 61% (8 / 36 cast on T6) Cast same turn as drawn 46%

The "good card" funnel

187 brought · 97 players
Brought to game
187
Ever drawn
54
Reached battlefield
31
Still on board at game end
18

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.2pp

Players who cast this card win 38% of the time (n=30) , vs 23% when it never left the library (n=109).

When players drew this card but left it in hand, they won 33% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.6pp; 95% confidence interval -2.2pp to +33.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

56 instances
1.8%
Library
32.1%
Battlefield
28.6%
Graveyard
3.6%
Exile

Commanders that played this card

in tracked games
Card text
Elenda and Azor card

Elenda and Azor

{3} {W} {U} {B}
Legendary Creature — Vampire Knight Sphinx
Flying, ward {2} Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
6 / 6
March of the Machine Commander (MOC) · Mythic · Illustrated by Randy Vargas

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.