collections_bookmark Part of The Lost Caverns of Ixalan auto_awesome #4 in Orzhov Commander Staples
Elenda, the Dusk Rose card art
Card Preview

Elenda, the Dusk Rose

{2} {W} {B} · Legendary Creature — Vampire Knight · The Lost Caverns of Ixalan Commander (LCC)
Times Brought
703
Decks Running
344
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Elenda, the Dusk Rose card

Elenda, the Dusk Rose

{2} {W} {B}
Legendary Creature — Vampire Knight
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
1 / 1
The Lost Caverns of Ixalan Commander (LCC) · Mythic · Illustrated by Chris Rahn

Final zone distribution

134 instances
2.2%
Library
36.6%
Battlefield
26.1%
Graveyard
6.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

703 brought · 317 players
Brought to game
703
Ever drawn
125
Reached battlefield
85
Still on board at game end
49

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.5pp

Players who cast this card win 32% of the time (n=68) , vs 24% when it never left the library (n=416).

When players drew this card but left it in hand, they won 23% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.8pp; 95% confidence interval +1.5pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=128
2%
T1
5%
T2
13%
T3
21%
T4
20%
T5
27%
T6-9
11%
T10+
Median 5.0 P25 4 · P75 7 · max 15
On curve 41% (27 / 128 cast on T4) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.