collections_bookmark Part of Commander Masters
Elite Scaleguard card art
Live Play Data

Elite Scaleguard

{4} {W} · Creature — Human Soldier · Commander Masters (CMM)
0%
Live Inclusion
Times Brought
189
Decks Running
105
Median Cast Turn
7
Drawn → Played
66%
Format

First-cast turn

n=25
0%
T1
0%
T2
0%
T3
20%
T4
12%
T5
40%
T6-9
28%
T10+
Median 7 P25 5 · P75 10 · max 18
On curve 32% (3 / 25 cast on T5) Cast same turn as drawn 12%

The "good card" funnel

189 brought · 99 players
Brought to game
189
Ever drawn
38
Reached battlefield
25
Still on board at game end
17

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -23.7pp

Players who cast this card win 20% of the time (n=22) , vs 26% when it never left the library (n=127).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.9pp; 95% confidence interval -23.7pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

44 instances
4.5%
Library
38.6%
Battlefield
27.3%
Graveyard
4.5%
Exile

Commanders that played this card

in tracked games
Card text
Elite Scaleguard card

Elite Scaleguard

{4} {W}
Creature — Human Soldier
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
2 / 3
Commander Masters (CMM) · Uncommon · Illustrated by Steve Prescott

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.