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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Tiefling Peasant
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Elturel Survivors
0%
Decklist Inclusion
Times Brought
134
Decks Running
62
In Decks
384
Decklist Inclusion
0%
Format
Card text
Elturel Survivors
Creature — Tiefling Peasant
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
As long as this creature is attacking, it gets +X/+0, where X is the number of lands defending player controls.
0 / 4
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Zoltan Boros
Final zone distribution
33 instances39.4%
Battlefield
24.2%
Graveyard
15.2%
Exile
21.2%
Hand
Commanders that played this card
in tracked games-
1
Deadpool, Trading Card
12 decks
-
2
Isshin, Two Heavens as One
6 decks
-
3
The Master, Multiplied
6 decks
-
4
Obeka, Brute Chronologist
5 decks
-
5
The Jolly Balloon Man
4 decks
-
6
Muddle, the Ever-Changing
3 decks
-
7
Neriv, Heart of the Storm
3 decks
-
8
Commander Liara Portyr
2 decks
-
9
Duke Ulder Ravengard
2 decks
-
10
Karlach, Fury of Avernus
2 decks
The "good card" funnel
134 brought · 59 playersBrought to game
134
Ever drawn
30
Reached battlefield
20
Still on board at game end
13
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.1pp
Players who cast this card win 10% of the time (n=18) , vs 14% when it never left the library (n=90).
Observed gap -4.2pp; 95% confidence interval -19.1pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
5%
T2
25%
T3
20%
T4
10%
T5
40%
T6-9
0%
T10+
Median
4.5
P25
3
· P75
7
· max
8
On curve
50%
(4 / 20 cast on T4)
Cast same turn as drawn
30%
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.