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Part of Secrets of Strixhaven
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Creature — Otter // Sorcery — Adventure
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Secrets of Strixhaven Commander (SOC)
Card Preview
Elusive Otter // Grove's Bounty
0%
Decklist Inclusion
Times Brought
138
Decks Running
81
In Decks
465
Decklist Inclusion
0%
Format
Card text
Elusive Otter
Creature — Otter
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creatures with power less than this creature's power can't block it.
1 / 1
Grove's Bounty
Sorcery — Adventure
Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Christina Kraus
Final zone distribution
38 instances5.3%
Library
18.4%
Battlefield
26.3%
Graveyard
31.6%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
57 decks
-
2
Beluna Grandsquall // Seek Thrills
5 decks
-
3
Gorion, Wise Mentor
3 decks
-
4
Jackal, Genius Geneticist
3 decks
-
5
Eshki Dragonclaw
2 decks
-
6
Ezuri, Claw of Progress
2 decks
-
7
Kellan, the Kid
2 decks
-
8
Aragorn, the Uniter
1 decks
-
9
Atraxa, Praetors' Voice
1 decks
-
10
Doc Aurlock, Grizzled Genius
1 decks
The "good card" funnel
138 brought · 78 playersBrought to game
138
Ever drawn
35
Reached battlefield
27
Still on board at game end
7
Once cast, 26% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.7pp
Players who cast this card win 19% of the time (n=27) , vs 24% when it never left the library (n=86).
Observed gap -4.9pp; 95% confidence interval -19.7pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
11%
T1
0%
T2
7%
T3
11%
T4
30%
T5
41%
T6-9
0%
T10+
Median
5
P25
4
· P75
7
· max
9
Cast same turn as drawn
48%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.