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Elusive Otter // Grove's Bounty card art
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Elusive Otter // Grove's Bounty

{U} {X} {G} · Creature — Otter // Sorcery — Adventure · Secrets of Strixhaven Commander (SOC)
0%
Decklist Inclusion
Times Brought
138
Decks Running
81
In Decks
465
Decklist Inclusion
0%
Format
Card text
Elusive Otter // Grove's Bounty card

Elusive Otter

{U}
Creature — Otter
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Creatures with power less than this creature's power can't block it.
1 / 1

Grove's Bounty

{X} {G}
Sorcery — Adventure
Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Christina Kraus

Final zone distribution

38 instances
5.3%
Library
18.4%
Battlefield
26.3%
Graveyard
31.6%
Exile

The "good card" funnel

138 brought · 78 players
Brought to game
138
Ever drawn
35
Reached battlefield
27
Still on board at game end
7

Once cast, 26% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -19.7pp

Players who cast this card win 19% of the time (n=27) , vs 24% when it never left the library (n=86).

Observed gap -4.9pp; 95% confidence interval -19.7pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
11%
T1
0%
T2
7%
T3
11%
T4
30%
T5
41%
T6-9
0%
T10+
Median 5 P25 4 · P75 7 · max 9
Cast same turn as drawn 48%
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.