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Elusive Otter // Grove's Bounty card art
Live Play Data

Elusive Otter // Grove's Bounty

{U} {X} {G} · Creature — Otter // Sorcery — Adventure · Secrets of Strixhaven Commander (SOC)
2%
Live Inclusion
Times Brought
213
Decks Running
108
Median Cast Turn
5.0
Drawn → Played
75%
Format

First-cast turn

n=42
7%
T1
10%
T2
10%
T3
7%
T4
21%
T5
43%
T6-9
2%
T10+
Median 5.0 P25 3 · P75 7 · max 10
Cast same turn as drawn 37%

The "good card" funnel

213 brought · 104 players
Brought to game
213
Ever drawn
56
Reached battlefield
42
Still on board at game end
12

Once cast, 29% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.8pp

Players who cast this card win 25% of the time (n=40) , vs 25% when it never left the library (n=128).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.7pp; 95% confidence interval -12.8pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

59 instances
5.1%
Library
20.3%
Battlefield
25.4%
Graveyard
28.8%
Exile

Commanders that played this card

in tracked games
Card text
Elusive Otter // Grove's Bounty card

Elusive Otter

{U}
Creature — Otter
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Creatures with power less than this creature's power can't block it.
1 / 1

Grove's Bounty

{X} {G}
Sorcery — Adventure
Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Christina Kraus

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.