Live Play Data
Embercleave
2%
Live Inclusion
Times Brought
1911
Decks Running
706
Median Cast Turn
7.0
Drawn → Played
50%
Format
First-cast turn
n=212
1%
T1
0%
T2
2%
T3
8%
T4
14%
T5
61%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
8
· max
17
On curve
45%
(44 / 212 cast on T6)
Cast same turn as drawn
31%
The "good card" funnel
1911 brought · 665 playersBrought to game
1911
Ever drawn
424
Reached battlefield
212
Still on board at game end
164
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.4pp
Players who cast this card win 43% of the time (n=208) , vs 25% when it never left the library (n=1353).
When players drew this card but left it in hand, they won 21% (n=195).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.1pp; 95% confidence interval +11.4pp to +24.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
459 instances3.3%
Library
35.7%
Battlefield
15.7%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
69 decks
-
2
Zndrsplt, Eye of Wisdom
38 decks
-
3
Lightning, Army of One
36 decks
-
4
Captain America, First Avenger
28 decks
-
5
Tony Stark // The Invincible Iron Man
24 decks
-
6
Thorin, King of Durin's Folk
21 decks
-
7
Okaun, Eye of Chaos
17 decks
-
8
Gilgamesh, Master-at-Arms
16 decks
-
9
Kratos, Stoic Father
15 decks
-
10
Syr Gwyn, Hero of Ashvale
14 decks
Card text
Embercleave
Legendary Artifact — Equipment
Flash
This spell costs
less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip 
Throne of Eldraine (ELD)
·
Mythic
·
Illustrated by Joe Slucher
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.