Live Play Data
Embercleave
2%
Live Inclusion
Times Brought
1131
Decks Running
442
Median Cast Turn
6.0
Drawn → Played
51%
Format
First-cast turn
n=138
1%
T1
1%
T2
4%
T3
10%
T4
17%
T5
57%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
16
On curve
54%
(30 / 138 cast on T6)
Cast same turn as drawn
31%
The "good card" funnel
1131 brought · 432 playersBrought to game
1131
Ever drawn
270
Reached battlefield
138
Still on board at game end
105
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +15.2pp
Players who cast this card win 49% of the time (n=130) , vs 26% when it never left the library (n=744).
When players drew this card but left it in hand, they won 23% (n=111).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.9pp; 95% confidence interval +15.2pp to +32.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
291 instances3.8%
Library
36.1%
Battlefield
15.1%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
47 decks
-
2
Zndrsplt, Eye of Wisdom
30 decks
-
3
Lightning, Army of One
23 decks
-
4
Tony Stark // The Invincible Iron Man
16 decks
-
5
Thorin, King of Durin's Folk
15 decks
-
6
Captain America, First Avenger
14 decks
-
7
Gilgamesh, Master-at-Arms
10 decks
-
8
Kratos, God of War
9 decks
-
9
Chishiro, the Shattered Blade
8 decks
-
10
Fire Lord Zuko
8 decks
Card text
Embercleave
Legendary Artifact — Equipment
Flash
This spell costs
less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip 
Throne of Eldraine (ELD)
·
Mythic
·
Illustrated by Joe Slucher
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.