Emerald Medallion
77% of drawn Emerald Medallions are cast before the game ends, and 81% of those resolve and stay on the battlefield, making it one of the stickier two-drop artifacts in green Commander.
Emerald Medallion shows up in 383 of the 17176 decks tracked on Playgroup Live, a focused inclusion rate that reflects its hard restriction to green-spell-heavy builds. When it reaches a player's hand, 77% of copies get cast before the game concludes.
The median first-cast turn is 4.0, consistent with players dropping it early as a cost-reducer rather than a late-game play. Notably, 41% of casts land exactly on curve, a figure pulled down by the many copies drawn after the opening hand rather than any tendency to hold it. Of drawn copies that were also cast, 55% were played the same turn they were drawn, signaling that players treat it as an immediate priority.
The commander distribution is notably spread: 324 distinct players have brought Emerald Medallion to a tracked game, and no single player accounts for more than a small fraction of the dataset. The top commanders are almost entirely mono-green, which matches the card's color-identity constraint exactly.
- 2% of tracked Commander decks include Emerald Medallion
- 77% of drawn copies reach the battlefield before the game ends
- T4.0 median first-cast turn
- 81% battlefield stickiness once cast
- 41% of casts land exactly on curve for this 2-mana artifact
- 324 distinct players have brought it to a tracked game, a well-spread sample
First-cast turn
n=134The "good card" funnel
715 brought · 324 playersOf 715 Emerald Medallions brought to games, 173 were drawn, 134 of those were cast, and 81% of cast copies stayed on the battlefield through end of game.
Players who cast this card win 28% of the time (n=122) , vs 24% when it never left the library (n=448).
When players drew this card but left it in hand, they won 27% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.1pp; 95% confidence interval -4.1pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
191 instancesMost copies of Emerald Medallion that never leave the library simply weren't drawn in time, a structural reality of 100-card singleton rather than any signal about the card's power level.
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
30 decks
-
2
Ghalta, Primal Hunger
19 decks
-
3
Tifa Lockhart
18 decks
-
4
Beorn the Fierce
16 decks
-
5
Lathril, Blade of the Elves
12 decks
-
6
Shroofus Sproutsire
12 decks
-
7
Bristly Bill, Spine Sower
11 decks
-
8
Gargos, Vicious Watcher
8 decks
-
9
Kona, Rescue Beastie
8 decks
-
10
Koma, Cosmos Serpent
5 decks
The commander list is nearly all mono-green or green-primary, a direct consequence of Emerald Medallion's color restriction, and spread across many different archetypes rather than dominated by one build.