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Endless Foot Assault card art
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Endless Foot Assault

{2} {W} · Enchantment · Teenage Mutant Ninja Turtles Eternal (TMC)
Times Brought
441
Decks Running
208
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Endless Foot Assault card

Endless Foot Assault

{2} {W}
Enchantment
Squad {1}{W} (As an additional cost to cast this spell, you may pay {1}{W} any number of times. When this enchantment enters, create that many tokens that are copies of it.) Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Ryan Valle

Final zone distribution

75 instances
2.7%
Library
49.3%
Battlefield
9.3%
Graveyard
1.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

442 brought · 199 players
Brought to game
442
Ever drawn
71
Reached battlefield
41
Still on board at game end
37

Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.4pp

Players who cast this card win 35% of the time (n=30) , vs 25% when it never left the library (n=264).

When players drew this card but left it in hand, they won 17% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.3pp; 95% confidence interval +1.4pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
0%
T1
2%
T2
7%
T3
10%
T4
7%
T5
51%
T6-9
22%
T10+
Median 7 P25 5 · P75 9 · max 14
On curve 10% (3 / 41 cast on T3) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.