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Part of Teenage Mutant Ninja Turtles
·
Enchantment
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Endless Foot Assault
1%
Live Inclusion
Times Brought
277
Decks Running
144
Median Cast Turn
6.0
Drawn → Played
72%
Format
First-cast turn
n=42
5%
T1
7%
T2
10%
T3
10%
T4
5%
T5
45%
T6-9
19%
T10+
Median
6.0
P25
4
· P75
9
· max
15
On curve
21%
(4 / 42 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
277 brought · 134 playersBrought to game
277
Ever drawn
58
Reached battlefield
42
Still on board at game end
34
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.6pp
Players who cast this card win 24% of the time (n=39) , vs 26% when it never left the library (n=172).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.3pp; 95% confidence interval -16.6pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
69 instances49.3%
Battlefield
24.6%
Graveyard
7.2%
Exile
18.8%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
47 decks
-
2
Heroes in a Half Shell
20 decks
-
3
Dark Leo & Shredder
9 decks
-
4
Isshin, Two Heavens as One
9 decks
-
5
Splinter, Radical Rat
9 decks
-
6
Caesar, Legion's Emperor
6 decks
-
7
Marneus Calgar
5 decks
-
8
Michelangelo, the Heart
4 decks
-
9
Noctis, Heir Apparent
4 decks
-
10
Zurgo Stormrender
4 decks
Card text
Endless Foot Assault
Enchantment
Squad 
(As an additional cost to cast this spell, you may pay 
any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Ryan Valle
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.