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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Endless Ranks of HYDRA
1%
Live Inclusion
Times Brought
540
Decks Running
268
Median Cast Turn
7
Drawn → Played
44%
Format
First-cast turn
n=57
0%
T1
0%
T2
7%
T3
12%
T4
9%
T5
56%
T6-9
16%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
19%
(7 / 57 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
540 brought · 255 playersBrought to game
540
Ever drawn
129
Reached battlefield
57
Still on board at game end
4
≥ -13.6pp
Players who cast this card win 16% of the time (n=54) , vs 20% when it never left the library (n=322).
When players drew this card but left it in hand, they won 25% (n=53).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.5pp; 95% confidence interval -13.6pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
138 instances4.3%
Library
2.9%
Battlefield
63.8%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
232 decks
-
2
Loki, the Deceiver
10 decks
-
3
Bob, Reluctant HYDRA Agent
5 decks
-
4
Doctor Doom
4 decks
-
5
Thanos, the Mad Titan
4 decks
-
6
Silverquill, the Disputant
2 decks
-
7
Soundwave, Sonic Spy // Soundwave, Superior Captain
2 decks
-
8
Caesar, Legion's Emperor
1 decks
-
9
Citizen V, Helmut Zemo
1 decks
-
10
Doctor Doom, Unrivaled
1 decks
Card text
Endless Ranks of HYDRA
Sorcery
For each opponent, you create a 2/1 black Villain creature token with menace.
Whenever your commander enters or attacks, you may pay 
. If you do, return this card from your graveyard to your hand.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Bartek Fedyczak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.