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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Endless Ranks of HYDRA
Times Brought
432
Decks Running
218
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Endless Ranks of HYDRA
Sorcery
For each opponent, you create a 2/1 black Villain creature token with menace.
Whenever your commander enters or attacks, you may pay 
. If you do, return this card from your graveyard to your hand.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Bartek Fedyczak
Final zone distribution
86 instances2.3%
Battlefield
68.6%
Graveyard
5.8%
Exile
23.3%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
199 decks
-
2
Loki, the Deceiver
5 decks
-
3
Thanos, the Mad Titan
4 decks
-
4
Madame Hydra
2 decks
-
5
Norman Osborn // Green Goblin
2 decks
-
6
Ares, God of War
1 decks
-
7
Bob, Reluctant HYDRA Agent
1 decks
-
8
Captain America, First Avenger
1 decks
-
9
Doctor Doom
1 decks
-
10
Ingris Stingerquill
1 decks
The "good card" funnel
432 brought · 211 playersBrought to game
432
Ever drawn
83
Reached battlefield
30
Still on board at game end
2
≥ -13.3pp
Players who cast this card win 21% of the time (n=19) , vs 23% when it never left the library (n=220).
When players drew this card but left it in hand, they won 31% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.5pp; 95% confidence interval -13.3pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
10%
T2
13%
T3
13%
T4
10%
T5
43%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
12
On curve
37%
(4 / 30 cast on T4)
Cast same turn as drawn
27%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.