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Part of Foundations Commander Decks
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Enchantment
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Midnight Hunt Commander (MIC)
Live Play Data
Endless Ranks of the Dead
1%
Live Inclusion
Times Brought
468
Decks Running
211
Median Cast Turn
6.0
Drawn → Played
58%
Format
First-cast turn
n=60
0%
T1
2%
T2
7%
T3
17%
T4
13%
T5
48%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
25%
(10 / 60 cast on T4)
Cast same turn as drawn
41%
The "good card" funnel
468 brought · 190 playersBrought to game
468
Ever drawn
104
Reached battlefield
60
Still on board at game end
41
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.7pp
Players who cast this card win 21% of the time (n=56) , vs 17% when it never left the library (n=310).
When players drew this card but left it in hand, they won 27% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -6.7pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
118 instances3.4%
Library
34.7%
Battlefield
24.6%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Wilhelt, the Rotcleaver
38 decks
-
2
The Scarab God
29 decks
-
3
Ghoulcaller Gisa
24 decks
-
4
Temmet, Naktamun's Will
15 decks
-
5
Varina, Lich Queen
14 decks
-
6
Olag and Miau, New Friends
12 decks
-
7
Gisa, the Hellraiser
8 decks
-
8
Liliana, Heretical Healer // Liliana, Defiant Necromancer
7 decks
-
9
Zul Ashur, Lich Lord
7 decks
-
10
Nevinyrral, Urborg Tyrant
6 decks
Card text
Endless Ranks of the Dead
Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Midnight Hunt Commander (MIC)
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Rare
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Illustrated by Ryan Yee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.