Card Preview
Endless Ranks of the Dead
1%
Decklist Inclusion
Times Brought
257
Decks Running
118
In Decks
735
Decklist Inclusion
1%
Format
Card text
Endless Ranks of the Dead
Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Midnight Hunt Commander (MIC)
·
Rare
·
Illustrated by Ryan Yee
Final zone distribution
56 instances5.4%
Library
32.1%
Battlefield
26.8%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Wilhelt, the Rotcleaver
24 decks
-
2
The Scarab God
15 decks
-
3
Temmet, Naktamun's Will
12 decks
-
4
Varina, Lich Queen
8 decks
-
5
Gisa, the Hellraiser
7 decks
-
6
Olag and Miau, New Friends
7 decks
-
7
Grimgrin, Corpse-Born
4 decks
-
8
Nevinyrral, Urborg Tyrant
4 decks
-
9
Gisa and Geralf
3 decks
-
10
Thraximundar
3 decks
The "good card" funnel
257 brought · 108 playersBrought to game
257
Ever drawn
49
Reached battlefield
30
Still on board at game end
18
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.4pp
Players who cast this card win 22% of the time (n=29) , vs 13% when it never left the library (n=182).
When players drew this card but left it in hand, they won 19% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.0pp; 95% confidence interval -5.4pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
3%
T2
0%
T3
20%
T4
13%
T5
50%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
23%
(6 / 30 cast on T4)
Cast same turn as drawn
45%
30 of 100 times cast
30%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.