Live Play Data
Ensnared by the Mara
1%
Live Inclusion
Times Brought
412
Decks Running
181
Median Cast Turn
6.5
Drawn → Played
70%
Format
First-cast turn
n=72
0%
T1
4%
T2
4%
T3
11%
T4
13%
T5
58%
T6-9
10%
T10+
Median
6.5
P25
5
· P75
8
· max
13
On curve
19%
(8 / 72 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
412 brought · 169 playersBrought to game
412
Ever drawn
103
Reached battlefield
72
Still on board at game end
4
≥ -2.3pp
Players who cast this card win 41% of the time (n=67) , vs 31% when it never left the library (n=257).
When players drew this card but left it in hand, they won 39% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval -2.3pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
111 instances3.6%
Library
3.6%
Battlefield
57.7%
Graveyard
11.7%
Exile
Commanders that played this card
in tracked games-
1
Davros, Dalek Creator
24 decks
-
2
Dr. Eggman
21 decks
-
3
Deadpool, Trading Card
11 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
8 decks
-
5
Prosper, Tome-Bound
7 decks
-
6
The Lord of Pain
6 decks
-
7
Magar of the Magic Strings
5 decks
-
8
Nathan Drake, Treasure Hunter
5 decks
-
9
Vaan, Street Thief
5 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
4 decks
Card text
Ensnared by the Mara
Sorcery
Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
Doctor Who (WHO)
·
Rare
·
Illustrated by Andrey Kuzinskiy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.