Ensnared by the Mara card art
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Ensnared by the Mara

{2} {R} {R} · Sorcery · Doctor Who (WHO)
1%
Decklist Inclusion
Times Brought
222
Decks Running
103
In Decks
697
Decklist Inclusion
1%
Format
Card text
Ensnared by the Mara card

Ensnared by the Mara

{2} {R} {R}
Sorcery
Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
Doctor Who (WHO) · Rare · Illustrated by Andrey Kuzinskiy

Final zone distribution

60 instances
3.3%
Library
1.7%
Battlefield
61.7%
Graveyard
11.7%
Exile

The "good card" funnel

222 brought · 98 players
Brought to game
222
Ever drawn
55
Reached battlefield
36
Still on board at game end
1
≥ -16.5pp

Players who cast this card win 28% of the time (n=34) , vs 29% when it never left the library (n=142).

When players drew this card but left it in hand, they won 35% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -0.9pp; 95% confidence interval -16.5pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
0%
T1
6%
T2
6%
T3
17%
T4
14%
T5
47%
T6-9
11%
T10+
Median 6.0 P25 4 · P75 8 · max 13
On curve 28% (6 / 36 cast on T4) Cast same turn as drawn 14%
36 of 100 times cast 36%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.