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Part of Marvel Super Heroes
·
Instant
·
Modern Horizons (MH1)
Card Preview
Ephemerate
Times Brought
1158
Decks Running
575
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ephemerate
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Modern Horizons (MH1)
·
Common
·
Illustrated by Bastien L. Deharme
Final zone distribution
246 instances2.8%
Library
4.9%
Battlefield
34.1%
Graveyard
20.7%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
66 decks
-
2
Brago, King Eternal
26 decks
-
3
Elesh Norn, Mother of Machines
23 decks
-
4
Niko, Light of Hope
15 decks
-
5
Celes, Rune Knight
13 decks
-
6
Cloud, Midgar Mercenary
13 decks
-
7
Thanos, the Mad Titan
13 decks
-
8
Arthur, Marigold Knight
12 decks
-
9
Ashling, the Limitless
12 decks
-
10
Phelia, Exuberant Shepherd
12 decks
The "good card" funnel
1161 brought · 509 playersBrought to game
1161
Ever drawn
228
Reached battlefield
124
Still on board at game end
12
≥ -0.3pp
Players who cast this card win 29% of the time (n=90) , vs 24% when it never left the library (n=677).
When players drew this card but left it in hand, they won 23% (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -0.3pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=124
3%
T1
1%
T2
2%
T3
7%
T4
17%
T5
58%
T6-9
12%
T10+
Median
7.0
P25
5
· P75
8
· max
29
On curve
3%
(4 / 124 cast on T1)
Cast same turn as drawn
37%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.