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Ephemerate card art
Live Play Data

Ephemerate

{W} · Instant · Modern Horizons (MH1)
5%
Live Inclusion
Times Brought
924
Decks Running
495
Median Cast Turn
7.0
Drawn → Played
68%
Format

68% of drawn Ephemerates are cast before the game ends, with a median first-cast turn of 7.0, making this 1-mana instant one of the more reliably executed spells in the white Commander toolkit.

Ephemerate sits in 5% of tracked Commander decks on Playgroup Live, a niche pick by raw inclusion but one that punches well above its mana cost when it does appear. Of 234 times the card reached a player's hand, 68% resulted in a cast, a solid conversion rate for a reactive spell in a 100-card singleton format.

The median first cast lands on turn 7.0, well past the curve for a 1-mana spell. That gap is structural: Ephemerate is a reactive tool held for the right target and the right moment, not something slammed on curve. The rebound mechanic compounds its value, so players are selective about when they pull the trigger. Of 158 casts tracked across 893 games, the win rate when cast is 34%, against 26% when the card never left the library. Both buckets are well-sampled enough to treat that +8.2 percentage-point delta as a directional signal, though the confidence interval does cross zero, so read it with appropriate caution.

The commander spread tells the broader story. Ephemerate appears most heavily in blink-synergy shells led by commanders like Pantlaza, Sun-Favored, Brago, King Eternal, and Elesh Norn, Mother of Machines. It doubles as emergency protection and an engine piece, which explains why it surfaces across such a wide range of color identities despite being a mono-white card. Data comes from 436 distinct players, and no single player accounts for more than 25% of observations, so the spread here is genuinely broad.

At a glance
  • 5% of tracked Commander decks include Ephemerate
  • 68% of drawn copies were cast before the game ended
  • T7.0 median first-cast turn, reflecting deliberate timing rather than early ramp
  • 34% win rate in games where Ephemerate resolved, across a well-sampled pool
  • 436 distinct players contributed Ephemerate data, a well-spread sample
  • +8.2pp directional win-rate lift when cast versus left in library

First-cast turn

n=158
1%
T1
0%
T2
3%
T3
7%
T4
16%
T5
63%
T6-9
9%
T10+
Median 7.0 P25 5 · P75 8 · max 15
On curve 1% (2 / 158 cast on T1) Cast same turn as drawn 26%

The "good card" funnel

925 brought · 436 players
Brought to game
925
Ever drawn
234
Reached battlefield
158
Still on board at game end
18
68%

Of 925 Ephemerates brought to tracked games, 234 were drawn, 158 of those were cast, and conversion held steady as a reliable reactive piece across all stages.

≥ +0.3pp

Players who cast this card win 34% of the time (n=147) , vs 26% when it never left the library (n=574).

When players drew this card but left it in hand, they won 29% (n=71) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.2pp; 95% confidence interval +0.3pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

263 instances
2.3%
Library
6.8%
Battlefield
43.7%
Graveyard
23.2%
Exile

Most Ephemerate instances resolve to the graveyard or exile after rebounding, with a small fraction staying in hand or landing on the battlefield, consistent with an instant that leaves play the moment it resolves.

Commanders that played this card

in tracked games

Pantlaza, Brago, and Elesh Norn lead the list, all commanders that reward repeated enter-the-battlefield triggers, confirming Ephemerate's home is firmly in the blink-synergy corner of the meta.

Card text
Ephemerate card

Ephemerate

{W}
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Modern Horizons (MH1) · Common · Illustrated by Bastien L. Deharme

Frequently Asked

How often is Ephemerate drawn and cast in a Commander game?
Across 893 tracked games where Ephemerate was in a deck, it was drawn 25% of the time. That is consistent with a singleton in a 100-card deck. Of those 234 drawn copies, 68% were cast before the game concluded. The remainder stayed in hand, most often because the game ended before an ideal moment arrived or no suitable target was available.
What turn does Ephemerate typically get cast?
The median first-cast turn is 7.0, with the bulk of casts clustered between turns 5 and 8. For a 1-mana spell that is unusually late, but Ephemerate rewards patience. Players hold it as protection or combo setup, casting it reactively rather than proactively. The same-turn cast rate of 26% reinforces this: fewer than a third of drawn copies are cast immediately on the draw turn.
Does casting Ephemerate correlate with winning?
The win rate when Ephemerate was cast is 34%, compared to 26% when it stayed in the library across 574 participations. That is a +8.2 percentage-point gap in the expected direction. The standard error is wide enough that the lower bound of the interval crosses zero, so treat this as an early directional signal rather than a proven causal effect. More tracked games will sharpen the picture.
Which commanders play Ephemerate most?
Pantlaza, Sun-Favored leads the tracked list, followed by Brago, King Eternal and Elesh Norn, Mother of Machines. All three reward repeated enter-the-battlefield triggers, which is exactly what Ephemerate and its rebound provide. The spread across 436 distinct players with no single contributor dominating suggests this distribution reflects genuine meta preference rather than one prolific grinder skewing the numbers.
Is Ephemerate legal in Commander?
Yes. Ephemerate is legal in Commander, Duel Commander, Pauper Commander, Oathbreaker, Legacy, Modern, Pauper, Vintage, and several other formats. It is not legal in Standard, Pioneer, Alchemy, or Premodern. The card has no ban or restriction in any format where it is currently legal.
Why does Ephemerate see play in so many different deck types?
Ephemerate does two jobs at once. Offensively, it blinks a creature to retrigger an enter-the-battlefield ability, and the rebound clause means you get a free second cast on your next upkeep. Defensively, it removes a creature from a removal spell or combat for a single white mana. That flexibility lets it slot into ETB-combo builds, creature-protection toolbox decks, and flicker-value shells alike, which is why the commander list spans mono-white, Azorius, Naya, and five-color commanders.