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Eriette of the Charmed Apple card art
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Eriette of the Charmed Apple

{1} {W} {B} · Legendary Creature — Human Warlock · Secrets of Strixhaven Commander (SOC)
Times Brought
168
Decks Running
96
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Eriette of the Charmed Apple card

Eriette of the Charmed Apple

{1} {W} {B}
Legendary Creature — Human Warlock
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
2 / 4
Secrets of Strixhaven Commander (SOC) · Mythic · Illustrated by Magali Villeneuve

Final zone distribution

36 instances
5.6%
Library
44.4%
Battlefield
25.0%
Graveyard
8.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

168 brought · 95 players
Brought to game
168
Ever drawn
34
Reached battlefield
26
Still on board at game end
16

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.0pp

Players who cast this card win 30% of the time (n=22) , vs 23% when it never left the library (n=98).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.6pp; 95% confidence interval -5.0pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=81
4%
T1
23%
T2
33%
T3
14%
T4
2%
T5
19%
T6-9
5%
T10+
Median 3 P25 2 · P75 5 · max 17
On curve 60% (27 / 81 cast on T3) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.