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Esper Origins // Summon: Esper Maduin card art
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Esper Origins // Summon: Esper Maduin

Sorcery // Enchantment Creature — Saga Elemental · Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
119
Decks Running
59
In Decks
355
Decklist Inclusion
0%
Format
Card text
Esper Origins // Summon: Esper Maduin card Esper Origins // Summon: Esper Maduin back face

Esper Origins

{1} {G}
Sorcery
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Summon: Esper Maduin

Enchantment Creature — Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Reveal the top card of your library. If it's a permanent card, put it into your hand. II — Add {G}{G}. III — Other creatures you control get +2/+2 and gain trample until end of turn.
4 / 4
Final Fantasy (FIN) · Rare · Illustrated by Solan & Danciao

Final zone distribution

39 instances
2.6%
Library
17.9%
Battlefield
46.2%
Graveyard
15.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

119 brought · 56 players
Brought to game
119
Ever drawn
29
Reached battlefield
18
Still on board at game end
7
≥ -24.6pp

Players who cast this card win 20% of the time (n=16) , vs 25% when it never left the library (n=70).

Observed gap -4.3pp; 95% confidence interval -24.6pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

18 of 100 times cast 18%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.