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Esper Origins // Summon: Esper Maduin card art
Live Play Data

Esper Origins // Summon: Esper Maduin

Sorcery // Enchantment Creature — Saga Elemental · Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
175
Decks Running
95
Median Cast Turn
6
Drawn → Played
63%
Format

First-cast turn

n=27
7%
T1
19%
T2
11%
T3
0%
T4
11%
T5
41%
T6-9
11%
T10+
Median 6 P25 2 · P75 9 · max 15
On curve 26% (5 / 27 cast on T2) Cast same turn as drawn 41%

The "good card" funnel

175 brought · 89 players
Brought to game
175
Ever drawn
43
Reached battlefield
27
Still on board at game end
7

Once cast, 26% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.7pp

Players who cast this card win 24% of the time (n=24) , vs 22% when it never left the library (n=103).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.4pp; 95% confidence interval -14.7pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

58 instances
1.7%
Library
12.1%
Battlefield
53.4%
Graveyard
13.8%
Exile

Commanders that played this card

in tracked games
Card text
Esper Origins // Summon: Esper Maduin card Esper Origins // Summon: Esper Maduin back face

Esper Origins

{1} {G}
Sorcery
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Summon: Esper Maduin

Enchantment Creature — Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Reveal the top card of your library. If it's a permanent card, put it into your hand. II — Add {G}{G}. III — Other creatures you control get +2/+2 and gain trample until end of turn.
4 / 4
Final Fantasy (FIN) · Rare · Illustrated by Solan & Danciao

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.