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Part of Final Fantasy
Live Play Data
Esper Origins // Summon: Esper Maduin
Sorcery // Enchantment Creature — Saga Elemental
·
Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
232
Decks Running
120
Median Cast Turn
6
Drawn → Played
62%
Format
First-cast turn
n=31
6%
T1
16%
T2
10%
T3
0%
T4
13%
T5
42%
T6-9
13%
T10+
Median
6
P25
3
· P75
9
· max
15
On curve
23%
(5 / 31 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
232 brought · 110 playersBrought to game
232
Ever drawn
50
Reached battlefield
31
Still on board at game end
9
Once cast, 29% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.4pp
Players who cast this card win 23% of the time (n=28) , vs 20% when it never left the library (n=146).
When players drew this card but left it in hand, they won 21% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.8pp; 95% confidence interval -12.4pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances1.5%
Library
13.4%
Battlefield
50.7%
Graveyard
13.4%
Exile
Commanders that played this card
in tracked games-
1
Terra, Magical Adept // Esper Terra
35 decks
-
2
Yuna, Hope of Spira
13 decks
-
3
Tom Bombadil
8 decks
-
4
Garnet, Princess of Alexandria
6 decks
-
5
Kwia Vigorbloom
4 decks
-
6
Narci, Fable Singer
4 decks
-
7
Sigurd, Jarl of Ravensthorpe
4 decks
-
8
Blech, Loafing Pest
3 decks
-
9
Yuna, Grand Summoner
3 decks
-
10
Doc Aurlock, Grizzled Genius
2 decks
Card text
Esper Origins
Sorcery
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Summon: Esper Maduin
Enchantment Creature — Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add 
.
III — Other creatures you control get +2/+2 and gain trample until end of turn.
4 / 4
Final Fantasy (FIN)
·
Rare
·
Illustrated by Solan & Danciao
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.