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Part of Final Fantasy
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Esper Origins // Summon: Esper Maduin
Sorcery // Enchantment Creature — Saga Elemental
·
Final Fantasy (FIN)
Times Brought
136
Decks Running
64
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Esper Origins
Sorcery
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Summon: Esper Maduin
Enchantment Creature — Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add 
.
III — Other creatures you control get +2/+2 and gain trample until end of turn.
4 / 4
Final Fantasy (FIN)
·
Rare
·
Illustrated by Solan & Danciao
Final zone distribution
35 instances20.0%
Battlefield
60.0%
Graveyard
20.0%
Hand
Commanders that played this card
in tracked games-
1
Terra, Magical Adept // Esper Terra
24 decks
-
2
Garnet, Princess of Alexandria
10 decks
-
3
Yuna, Hope of Spira
5 decks
-
4
Tom Bombadil
3 decks
-
5
Aerith, Last Ancient
2 decks
-
6
Sigurd, Jarl of Ravensthorpe
2 decks
-
7
Teval, the Balanced Scale
2 decks
-
8
The Wandering Minstrel
2 decks
-
9
Anikthea, Hand of Erebos
1 decks
-
10
Ashling, the Limitless
1 decks
The "good card" funnel
136 brought · 62 playersBrought to game
136
Ever drawn
27
Reached battlefield
18
Still on board at game end
7
≥ -13.9pp
Players who cast this card win 28% of the time (n=16) , vs 28% when it never left the library (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.3pp; 95% confidence interval -13.9pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.