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Evendo, Waking Haven card art
Live Play Data

Evendo, Waking Haven

Land — Planet · Edge of Eternities (EOE)
4%
Live Inclusion
Times Brought
645
Decks Running
304
Median Cast Turn
4
Drawn → Played
78%
Format

4% of tracked Commander decks run Evendo, Waking Haven. When drawn, it reaches the battlefield 78% of the time, with a median first-cast turn of 4.

Evendo, Waking Haven is a mythic Land from Edge of Eternities that doubles as a mana engine for creature-heavy green strategies. Across 611 tracked multiplayer Commander games on Playgroup Live, 4% of participating decks ran it, and drawn copies reached the battlefield 78% of the time.

The card's Station mechanic rewards wide boards: tap a high-power creature to accumulate charge counters, then unlock the activated mana ability once 12 counters are stacked. That payoff profile explains the commander distribution. Creature-go-wide and stompy strategies dominate the top slots. The median first-cast turn of 4 reflects the land coming down early, but a long tail of later casts shows it also shows up as a mid-game topdeck in slower games.

Concentration data is a genuine strength here. 247 distinct players have brought Evendo to a tracked game, and the single heaviest contributor accounts for just 2% of all instances. That spread makes the directional signal more reliable than a card dominated by one or two prolific players.

At a glance
  • 4% of tracked Commander decks include Evendo, Waking Haven
  • 78% of drawn copies reach the battlefield before the game ends
  • T4 median first-cast turn across tracked games
  • 88% battlefield stickiness once cast
  • 247 distinct players have brought Evendo to a tracked game, a well-spread sample
  • 32% win rate in participations where Evendo resolved (normalized to 4-player baseline)

First-cast turn

n=137
29%
T1
9%
T2
11%
T3
4%
T4
13%
T5
30%
T6-9
3%
T10+
Median 4 P25 1 · P75 6 · max 11
Cast same turn as drawn 67%

The "good card" funnel

645 brought · 247 players
Brought to game
645
Ever drawn
176
Reached battlefield
137
Still on board at game end
121
78%

Of 645 copies brought to games, 176 were drawn, 137 of those were cast, and the vast majority stayed on the battlefield through end of game, a clean funnel for a mythic land.

≥ -5.7pp

Players who cast this card win 32% of the time (n=127) , vs 29% when it never left the library (n=411).

When players drew this card but left it in hand, they won 40% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.9pp; 95% confidence interval -5.7pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

191 instances
2.6%
Library
63.4%
Battlefield
13.6%
Graveyard
3.1%
Exile

Most of the final-zone weight sits on the battlefield, a strong result for a land that enters tapped. Only a small fraction ends in the graveyard or exile, consistent with 88% stickiness once cast.

Commanders that played this card

in tracked games

The Unbeatable Squirrel Girl leads by a wide margin, but the spread across 247 distinct players shows Evendo is not a one-deck novelty. It draws creature-wide strategies across multiple color identities.

Frequently Asked

How often is Evendo, Waking Haven drawn in a Commander game?
Across 611 tracked multiplayer games, Evendo was drawn 27% of the time when it was in the deck. That is typical for a singleton in a 100-card deck. Of 176 instances that reached a player's hand, 78% were cast before the game ended. The median delay between drawing the card and casting it is zero turns, meaning players most often play it the same turn they draw it, which makes sense for a land.
What turn does Evendo usually enter the battlefield?
The median first-cast turn is 4. The distribution clusters toward the early turns: the mode is turn 1, consistent with players keeping opening hands that contain it and dropping it immediately. A secondary cluster extends through turns 5-8, reflecting copies drawn mid-game. The p90 lands around turn 8, so late-game casts are real but uncommon.
Does casting Evendo actually improve your chances of winning?
In participations where Evendo reached the battlefield, the normalized win rate is 32%, compared to 29% when it stayed in the library. That is a positive directional gap, but the dataset sits at 127 cast observations and 411 library observations. The confidence interval crosses zero, so treat this as an early signal rather than a proven effect. Deck quality almost certainly explains part of the gap, since players building around Evendo's Station ability are already running synergistic pieces.
Which commanders pair best with Evendo, Waking Haven?
The Unbeatable Squirrel Girl leads the top-commanders list by a wide margin, which fits: token-wide boards generate lots of Station-able creatures and benefit enormously from a land that can tap for one mana per creature. Witherbloom, the Balancer and Chatterfang, Squirrel General both appear in the top ten as well, pointing to a consistent Black-Green creature-count theme. Mono-green stompy options like Ghalta, Primal Hunger and Shroofus Sproutsire also feature prominently.
Is Evendo, Waking Haven legal in Commander?
Yes. Evendo, Waking Haven is legal in Commander, as well as Legacy, Modern, Pioneer, Standard, Vintage, Historic, and most other constructed formats. It is not legal in Pauper or Pauper Commander due to its mythic rarity, and it is not legal in Old School or Premodern for age reasons. No bans or restrictions apply to it in any format where it is currently legal.
How reliable is the Evendo data on Playgroup Live?
The concentration numbers are encouraging. 247 unique players have brought Evendo to a tracked multiplayer Commander game, and the single heaviest contributor accounts for only 2% of all instances. That is well below the threshold where one player's preferences could skew the dataset. With 137 cast instances across 611 games, percentages like draw-to-play rate and stickiness are directionally stable, though Playgroup Live's overall game count remains in the hundreds rather than thousands, so treat all figures as early signals.