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Part of Edge of Eternities
Live Play Data
Evendo, Waking Haven
Land — Planet
·
Edge of Eternities (EOE)
5%
Live Inclusion
Times Brought
1593
Decks Running
742
Median Cast Turn
3.0
Drawn → Played
77%
Format
First-cast turn
n=324
31%
T1
11%
T2
10%
T3
6%
T4
11%
T5
27%
T6-9
3%
T10+
Median
3.0
P25
1
· P75
6
· max
16
Cast same turn as drawn
64%
The "good card" funnel
1594 brought · 579 playersBrought to game
1594
Ever drawn
423
Reached battlefield
324
Still on board at game end
292
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.2pp
Players who cast this card win 33% of the time (n=293) , vs 28% when it never left the library (n=993).
When players drew this card but left it in hand, they won 38% (n=91).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -1.2pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
463 instances4.3%
Library
63.1%
Battlefield
12.5%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
35 decks
-
2
Witherbloom, the Balancer
25 decks
-
3
Uugguu, the Omniplasm
18 decks
-
4
Beorn the Fierce
17 decks
-
5
Ghalta, Primal Hunger
17 decks
-
6
Radagast of Rhosgobel
17 decks
-
7
Shroofus Sproutsire
14 decks
-
8
Kona, Rescue Beastie
13 decks
-
9
Lathril, Blade of the Elves
12 decks
-
10
Olag and Miau, New Friends
12 decks
Card text
Evendo, Waking Haven
Land — Planet
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Edge of Eternities (EOE)
·
Mythic
·
Illustrated by Adam Paquette
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.