Evendo, Waking Haven
4% of tracked Commander decks run Evendo, Waking Haven. When drawn, it reaches the battlefield 78% of the time, with a median first-cast turn of 4.
Evendo, Waking Haven is a mythic Land from Edge of Eternities that doubles as a mana engine for creature-heavy green strategies. Across 611 tracked multiplayer Commander games on Playgroup Live, 4% of participating decks ran it, and drawn copies reached the battlefield 78% of the time.
The card's Station mechanic rewards wide boards: tap a high-power creature to accumulate charge counters, then unlock the activated mana ability once 12 counters are stacked. That payoff profile explains the commander distribution. Creature-go-wide and stompy strategies dominate the top slots. The median first-cast turn of 4 reflects the land coming down early, but a long tail of later casts shows it also shows up as a mid-game topdeck in slower games.
Concentration data is a genuine strength here. 247 distinct players have brought Evendo to a tracked game, and the single heaviest contributor accounts for just 2% of all instances. That spread makes the directional signal more reliable than a card dominated by one or two prolific players.
- 4% of tracked Commander decks include Evendo, Waking Haven
- 78% of drawn copies reach the battlefield before the game ends
- T4 median first-cast turn across tracked games
- 88% battlefield stickiness once cast
- 247 distinct players have brought Evendo to a tracked game, a well-spread sample
- 32% win rate in participations where Evendo resolved (normalized to 4-player baseline)
First-cast turn
n=137The "good card" funnel
645 brought · 247 playersOf 645 copies brought to games, 176 were drawn, 137 of those were cast, and the vast majority stayed on the battlefield through end of game, a clean funnel for a mythic land.
Players who cast this card win 32% of the time (n=127) , vs 29% when it never left the library (n=411).
When players drew this card but left it in hand, they won 40% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.9pp; 95% confidence interval -5.7pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
191 instancesMost of the final-zone weight sits on the battlefield, a strong result for a land that enters tapped. Only a small fraction ends in the graveyard or exile, consistent with 88% stickiness once cast.
Commanders that played this card
in tracked games-
1
The Unbeatable Squirrel Girl
19 decks
-
2
Witherbloom, the Balancer
15 decks
-
3
Shroofus Sproutsire
9 decks
-
4
Lathril, Blade of the Elves
8 decks
-
5
Ghalta, Primal Hunger
7 decks
-
6
Baylen, the Haymaker
6 decks
-
7
Chatterfang, Squirrel General
6 decks
-
8
High Perfect Morcant
6 decks
-
9
The Astonishing Ant-Man
6 decks
-
10
Blech, Loafing Pest
5 decks
The Unbeatable Squirrel Girl leads by a wide margin, but the spread across 247 distinct players shows Evendo is not a one-deck novelty. It draws creature-wide strategies across multiple color identities.