collections_bookmark Part of Edge of Eternities
Evendo, Waking Haven card art
Card Preview

Evendo, Waking Haven

Land — Planet · Edge of Eternities (EOE)
Times Brought
1362
Decks Running
604
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Evendo, Waking Haven card

Evendo, Waking Haven

Land — Planet
This land enters tapped. {T}: Add {G}. Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.) 12+ | {G}, {T}: Add {G} for each creature you control.
Edge of Eternities (EOE) · Mythic · Illustrated by Adam Paquette

Final zone distribution

304 instances
3.3%
Library
71.7%
Battlefield
9.5%
Graveyard
2.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1363 brought · 481 players
Brought to game
1363
Ever drawn
286
Reached battlefield
232
Still on board at game end
218

Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.6pp

Players who cast this card win 26% of the time (n=191) , vs 27% when it never left the library (n=841).

When players drew this card but left it in hand, they won 31% (n=45).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.7pp; 95% confidence interval -4.6pp to +3.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=232
36%
T1
10%
T2
12%
T3
11%
T4
8%
T5
21%
T6-9
2%
T10+
Median 3.0 P25 1 · P75 5 · max 15
Cast same turn as drawn 69%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.