Everflowing Chalice
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
39 instancesCommanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
12 decks
-
2
Inspirit, Flagship Vessel
7 decks
-
3
Sauron, Lord of the Rings
7 decks
-
4
Ulalek, Fused Atrocity
7 decks
- 5 Zhulodok, Void Gorger 6 decks
-
6
Urza, Lord High Artificer
5 decks
-
7
Inquisitor Greyfax
3 decks
-
8
Marneus Calgar
3 decks
-
9
Evereth, Viceroy of Plunder
2 decks
- 10 Kozilek, the Great Distortion 2 decks
The "good card" funnel
158 brought · 96 playersOnce cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 21% of the time (n=23) , vs 26% when it never left the library (n=113).
95% confidence interval -16.0pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23Full analysis unlocks as more games are tracked. Stats refresh nightly.
Why isn't there more data on this card? ▾
Playgroup Live has been collecting per-card gameplay data since 2023. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected? ▾
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.