collections_bookmark Part of Lorwyn Eclipsed
Everlasting Torment card art
Live Play Data

Everlasting Torment

{2} {B/R} · Enchantment · Lorwyn Eclipsed Commander (ECC)
2%
Live Inclusion
Times Brought
318
Decks Running
149
Median Cast Turn
6.0
Drawn → Played
66%
Format

First-cast turn

n=60
2%
T1
5%
T2
18%
T3
13%
T4
8%
T5
47%
T6-9
7%
T10+
Median 6.0 P25 4 · P75 7 · max 16
On curve 25% (11 / 60 cast on T3) Cast same turn as drawn 37%

The "good card" funnel

318 brought · 138 players
Brought to game
318
Ever drawn
91
Reached battlefield
60
Still on board at game end
33

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.1pp

Players who cast this card win 25% of the time (n=51) , vs 18% when it never left the library (n=184).

When players drew this card but left it in hand, they won 3% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.9pp; 95% confidence interval -5.1pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

102 instances
2.0%
Library
32.4%
Battlefield
33.3%
Graveyard
6.9%
Exile

Commanders that played this card

in tracked games
Card text
Everlasting Torment card

Everlasting Torment

{2} {B/R}
Enchantment
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Lorwyn Eclipsed Commander (ECC) · Rare · Illustrated by Richard Kane Ferguson

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.