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Part of Lorwyn Eclipsed
·
Enchantment
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Everlasting Torment
2%
Live Inclusion
Times Brought
318
Decks Running
149
Median Cast Turn
6.0
Drawn → Played
66%
Format
First-cast turn
n=60
2%
T1
5%
T2
18%
T3
13%
T4
8%
T5
47%
T6-9
7%
T10+
Median
6.0
P25
4
· P75
7
· max
16
On curve
25%
(11 / 60 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
318 brought · 138 playersBrought to game
318
Ever drawn
91
Reached battlefield
60
Still on board at game end
33
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.1pp
Players who cast this card win 25% of the time (n=51) , vs 18% when it never left the library (n=184).
When players drew this card but left it in hand, they won 3% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -5.1pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
102 instances2.0%
Library
32.4%
Battlefield
33.3%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
109 decks
-
2
The Reaper, King No More
17 decks
-
3
The Great Goblin
5 decks
-
4
Saskia the Unyielding
3 decks
-
5
Ares, God of War
1 decks
-
6
Black Waltz No. 3
1 decks
-
7
Dihada, Binder of Wills
1 decks
-
8
Grusilda, Monster Masher
1 decks
-
9
Hearthhull, the Worldseed
1 decks
-
10
Isshin, Two Heavens as One
1 decks
Card text
Everlasting Torment
Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Lorwyn Eclipsed Commander (ECC)
·
Rare
·
Illustrated by Richard Kane Ferguson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.