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Part of Lorwyn Eclipsed
·
Enchantment
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Everlasting Torment
2%
Live Inclusion
Times Brought
167
Decks Running
77
Median Cast Turn
6.0
Drawn → Played
71%
Format
First-cast turn
n=32
0%
T1
6%
T2
19%
T3
16%
T4
6%
T5
47%
T6-9
6%
T10+
Median
6.0
P25
4
· P75
7
· max
16
On curve
25%
(6 / 32 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
167 brought · 71 playersBrought to game
167
Ever drawn
45
Reached battlefield
32
Still on board at game end
18
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.8pp
Players who cast this card win 23% of the time (n=26) , vs 15% when it never left the library (n=107).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval -8.8pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances4.0%
Library
36.0%
Battlefield
30.0%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
58 decks
-
2
The Reaper, King No More
10 decks
-
3
Black Waltz No. 3
1 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
1 decks
-
5
Mogis, God of Slaughter
1 decks
-
6
Najeela, the Blade-Blossom
1 decks
-
7
Saskia the Unyielding
1 decks
-
8
Seifer, Balamb Rival
1 decks
-
9
The Great Goblin
1 decks
-
10
The Lord of Pain
1 decks
Card text
Everlasting Torment
Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Lorwyn Eclipsed Commander (ECC)
·
Rare
·
Illustrated by Richard Kane Ferguson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.