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Everlasting Torment card art
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Everlasting Torment

{2} {B/R} · Enchantment · Lorwyn Eclipsed Commander (ECC)
Times Brought
308
Decks Running
159
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Everlasting Torment card

Everlasting Torment

{2} {B/R}
Enchantment
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Lorwyn Eclipsed Commander (ECC) · Rare · Illustrated by Richard Kane Ferguson

Final zone distribution

83 instances
1.2%
Library
51.8%
Battlefield
13.3%
Graveyard
6.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

308 brought · 142 players
Brought to game
308
Ever drawn
80
Reached battlefield
53
Still on board at game end
43

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.6pp

Players who cast this card win 26% of the time (n=41) , vs 20% when it never left the library (n=148).

When players drew this card but left it in hand, they won 20% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.9pp; 95% confidence interval -2.6pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=53
0%
T1
9%
T2
8%
T3
8%
T4
6%
T5
57%
T6-9
13%
T10+
Median 7 P25 5 · P75 8 · max 15
On curve 17% (4 / 53 cast on T3) Cast same turn as drawn 45%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.