Evolution Sage
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
166 instancesCommanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
50 decks
-
2
Atraxa, Praetors' Voice
40 decks
-
3
Hakbal of the Surging Soul
26 decks
-
4
Toph, the First Metalbender
25 decks
-
5
High Perfect Morcant
15 decks
-
6
Fynn, the Fangbearer
11 decks
-
7
The Reaper, King No More
9 decks
-
8
Bristly Bill, Spine Sower
7 decks
-
9
Tidus, Yuna's Guardian
7 decks
-
10
Ixhel, Scion of Atraxa
6 decks
The "good card" funnel
704 brought · 336 playersOnce cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=100) , vs 26% when it never left the library (n=412).
When players drew this card but left it in hand, they won 22% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.1pp; 95% confidence interval -2.2pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=114Full analysis unlocks as more games are tracked. Stats refresh nightly.