collections_bookmark Part of Streets of New Capenna
Evolutionary Leap card art
Live Play Data

Evolutionary Leap

{1} {G} · Enchantment · New Capenna Commander (NCC)
1%
Live Inclusion
Times Brought
431
Decks Running
211
Median Cast Turn
5
Drawn → Played
62%
Format

First-cast turn

n=61
3%
T1
20%
T2
5%
T3
11%
T4
18%
T5
34%
T6-9
8%
T10+
Median 5 P25 3 · P75 7 · max 11
On curve 23% (12 / 61 cast on T2) Cast same turn as drawn 39%

The "good card" funnel

431 brought · 197 players
Brought to game
431
Ever drawn
98
Reached battlefield
61
Still on board at game end
47

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.1pp

Players who cast this card win 28% of the time (n=52) , vs 24% when it never left the library (n=279).

When players drew this card but left it in hand, they won 43% (n=35).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.0pp; 95% confidence interval -8.1pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

113 instances
4.4%
Library
41.6%
Battlefield
23.9%
Graveyard
11.5%
Exile

Commanders that played this card

in tracked games
Card text
Evolutionary Leap card

Evolutionary Leap

{1} {G}
Enchantment
{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
New Capenna Commander (NCC) · Rare · Illustrated by Chris Rahn

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.