Evolving Wilds
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Evolving Wilds
Final zone distribution
1178 instancesCommanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
74 decks
-
2
Y'shtola, Night's Blessed
68 decks
-
3
T'Challa, the Black Panther
59 decks
-
4
Tidus, Yuna's Guardian
59 decks
-
5
Hearthhull, the Worldseed
51 decks
-
6
Auntie Ool, Cursewretch
46 decks
-
7
Pantlaza, Sun-Favored
46 decks
-
8
Bello, Bard of the Brambles
36 decks
-
9
Sauron, Lord of the Rings
35 decks
-
10
Terra, Herald of Hope
34 decks
The "good card" funnel
5389 brought · 1768 playersOnce cast, 7% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=661) , vs 24% when it never left the library (n=3262).
When players drew this card but left it in hand, they won 24% (n=217) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.7pp; 95% confidence interval -1.4pp to +2.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=805Full analysis unlocks as more games are tracked. Stats refresh nightly.