Evolving Wilds
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
292 instancesCommanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
20 decks
-
2
Tidus, Yuna's Guardian
17 decks
-
3
Y'shtola, Night's Blessed
17 decks
-
4
Cloud, Ex-SOLDIER
15 decks
-
5
Pantlaza, Sun-Favored
12 decks
-
6
Bello, Bard of the Brambles
11 decks
-
7
Éowyn, Shieldmaiden
11 decks
-
8
Hazel of the Rootbloom
11 decks
-
9
T'Challa, the Black Panther
11 decks
-
10
Hearthhull, the Worldseed
9 decks
The "good card" funnel
1297 brought · 500 playersOnce cast, 4% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=193) , vs 24% when it never left the library (n=926).
When players drew this card but left it in hand, they won 25% (n=70) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.6pp; 95% confidence interval -2.1pp to +5.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=193Full analysis unlocks as more games are tracked. Stats refresh nightly.