collections_bookmark Part of Edge of Eternities
Experimental Augury card art
Live Play Data

Experimental Augury

{1} {U} · Instant · Edge of Eternities Commander (EOC)
2%
Live Inclusion
Times Brought
1076
Decks Running
462
Median Cast Turn
6.0
Drawn → Played
71%
Format

First-cast turn

n=172
2%
T1
6%
T2
9%
T3
7%
T4
19%
T5
46%
T6-9
10%
T10+
Median 6.0 P25 5 · P75 8 · max 14
On curve 8% (11 / 172 cast on T2) Cast same turn as drawn 29%

The "good card" funnel

1076 brought · 457 players
Brought to game
1076
Ever drawn
242
Reached battlefield
172
Still on board at game end
4
≥ +5.7pp

Players who cast this card win 35% of the time (n=162) , vs 22% when it never left the library (n=688).

When players drew this card but left it in hand, they won 29% (n=58).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.3pp; 95% confidence interval +5.7pp to +20.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

278 instances
3.2%
Library
1.4%
Battlefield
68.7%
Graveyard
9.4%
Exile

Commanders that played this card

in tracked games
Card text
Experimental Augury card

Experimental Augury

{1} {U}
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Edge of Eternities Commander (EOC) · Common · Illustrated by Donato Giancola

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.