collections_bookmark
Part of Edge of Eternities
·
Instant
·
Edge of Eternities Commander (EOC)
Card Preview
Experimental Augury
Times Brought
681
Decks Running
335
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Experimental Augury
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Edge of Eternities Commander (EOC)
·
Common
·
Illustrated by Donato Giancola
Final zone distribution
140 instances1.4%
Library
2.1%
Battlefield
74.3%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
67 decks
-
2
Kilo, Apogee Mind
63 decks
-
3
Atraxa, Praetors' Voice
47 decks
-
4
Kratos, Stoic Father
23 decks
-
5
Toxrill, the Corrosive
8 decks
-
6
Jace, Multiverse Architect
7 decks
-
7
Jin-Gitaxias // The Great Synthesis
6 decks
-
8
The Wise Mothman
6 decks
-
9
Commodore Guff
5 decks
-
10
Ezuri, Stalker of Spheres
4 decks
The "good card" funnel
681 brought · 328 playersBrought to game
681
Ever drawn
130
Reached battlefield
105
Still on board at game end
3
≥ -4.0pp
Players who cast this card win 26% of the time (n=85) , vs 25% when it never left the library (n=371).
When players drew this card but left it in hand, they won 26% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -4.0pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=105
2%
T1
6%
T2
9%
T3
18%
T4
12%
T5
40%
T6-9
13%
T10+
Median
6
P25
4
· P75
8
· max
13
On curve
8%
(6 / 105 cast on T2)
Cast same turn as drawn
27%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.