Live Play Data
Experimental Confectioner
1%
Live Inclusion
Times Brought
284
Decks Running
113
Median Cast Turn
5.0
Drawn → Played
75%
Format
First-cast turn
n=56
2%
T1
4%
T2
14%
T3
14%
T4
21%
T5
32%
T6-9
13%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
20%
(8 / 56 cast on T3)
Cast same turn as drawn
40%
The "good card" funnel
285 brought · 122 playersBrought to game
285
Ever drawn
75
Reached battlefield
56
Still on board at game end
34
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.6pp
Players who cast this card win 42% of the time (n=53) , vs 26% when it never left the library (n=174).
When players drew this card but left it in hand, they won 26% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.0pp; 95% confidence interval +2.6pp to +29.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
84 instances1.2%
Library
40.5%
Battlefield
31.0%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Ygra, Eater of All
49 decks
-
2
Frodo, Adventurous Hobbit
24 decks
-
3
Chatterfang, Squirrel General
9 decks
-
4
Asmoranomardicadaistinaculdacar
7 decks
-
5
Sam, Loyal Attendant
6 decks
-
6
Michelangelo, the Heart
5 decks
-
7
Merry, Warden of Isengard
4 decks
-
8
Camellia, the Seedmiser
3 decks
-
9
Gyome, Master Chef
3 decks
-
10
Shelob, Child of Ungoliant
3 decks
Card text
Experimental Confectioner
Creature — Human Peasant
When this creature enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This token can't block."
2 / 3
Wilds of Eldraine (WOE)
·
Uncommon
·
Illustrated by Gaboleps
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.