Experimental Confectioner card art
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Experimental Confectioner

{2} {B} · Creature — Human Peasant · Wilds of Eldraine (WOE)
Times Brought
183
Decks Running
87
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Experimental Confectioner card

Experimental Confectioner

{2} {B}
Creature — Human Peasant
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This token can't block."
2 / 3
Wilds of Eldraine (WOE) · Uncommon · Illustrated by Gaboleps

Final zone distribution

42 instances
2.4%
Library
54.8%
Battlefield
19.0%
Graveyard
23.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

183 brought · 79 players
Brought to game
183
Ever drawn
40
Reached battlefield
32
Still on board at game end
23

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.4pp

Players who cast this card win 30% of the time (n=28) , vs 25% when it never left the library (n=110).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.9pp; 95% confidence interval -5.4pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
0%
T1
16%
T2
13%
T3
13%
T4
13%
T5
34%
T6-9
13%
T10+
Median 5.0 P25 3 · P75 7 · max 15
On curve 28% (4 / 32 cast on T3) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.