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Exploding Barrel card art
Live Play Data

Exploding Barrel

{3} · Artifact · Teenage Mutant Ninja Turtles Eternal (TMC)
0%
Live Inclusion
Times Brought
518
Decks Running
211
Median Cast Turn
5.0
Drawn → Played
68%
Format

First-cast turn

n=72
0%
T1
6%
T2
26%
T3
13%
T4
17%
T5
35%
T6-9
4%
T10+
Median 5.0 P25 3 · P75 6 · max 11
On curve 32% (19 / 72 cast on T3) Cast same turn as drawn 24%

The "good card" funnel

518 brought · 188 players
Brought to game
518
Ever drawn
106
Reached battlefield
72
Still on board at game end
46

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.4pp

Players who cast this card win 15% of the time (n=66) , vs 17% when it never left the library (n=340).

When players drew this card but left it in hand, they won 14% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.0pp; 95% confidence interval -10.4pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

117 instances
39.3%
Battlefield
29.1%
Graveyard
7.7%
Exile
23.9%
Hand

Commanders that played this card

in tracked games
Card text
Exploding Barrel card

Exploding Barrel

{3}
Artifact
{T}: Add one mana of any color. Put a pressure counter on this artifact. {8}, {T}, Sacrifice this artifact: It deals 20 damage to target creature. This ability costs {1} less to activate for each pressure counter on this artifact. Activate only as a sorcery.
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Eliz Roxs

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.