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Part of Teenage Mutant Ninja Turtles
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Artifact
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Teenage Mutant Ninja Turtles Eternal (TMC)
: Add one mana of any color. Put a pressure counter on this artifact.
,
, Sacrifice this artifact: It deals 20 damage to target creature. This ability costs
less to activate for each pressure counter on this artifact. Activate only as a sorcery.
Live Play Data
Exploding Barrel
0%
Live Inclusion
Times Brought
156
Decks Running
78
Median Cast Turn
5.0
Drawn → Played
75%
Format
First-cast turn
n=24
0%
T1
8%
T2
13%
T3
8%
T4
33%
T5
25%
T6-9
13%
T10+
Median
5.0
P25
4
· P75
8
· max
11
On curve
21%
(3 / 24 cast on T3)
Cast same turn as drawn
17%
The "good card" funnel
156 brought · 73 playersBrought to game
156
Ever drawn
32
Reached battlefield
24
Still on board at game end
16
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.1pp
Players who cast this card win 17% of the time (n=22) , vs 13% when it never left the library (n=100).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -11.1pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
36 instances44.4%
Battlefield
25.0%
Graveyard
11.1%
Exile
19.4%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
44 decks
-
2
Heroes in a Half Shell
21 decks
-
3
Michelangelo, the Heart
2 decks
-
4
Ashnod the Uncaring
1 decks
-
5
Donatello, Mutant Mechanic
1 decks
-
6
Flubs, the Fool
1 decks
-
7
Perrie, the Pulverizer
1 decks
-
8
Sarevok, Deathbringer
1 decks
-
9
Sen Triplets
1 decks
-
10
Smaug the Impenetrable
1 decks
Card text
Exploding Barrel
Artifact
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
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Illustrated by Eliz Roxs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.