collections_bookmark Part of Teenage Mutant Ninja Turtles
Exploding Barrel card art
Live Play Data

Exploding Barrel

{3} · Artifact · Teenage Mutant Ninja Turtles Eternal (TMC)
0%
Live Inclusion
Times Brought
156
Decks Running
78
Median Cast Turn
5.0
Drawn → Played
75%
Format

First-cast turn

n=24
0%
T1
8%
T2
13%
T3
8%
T4
33%
T5
25%
T6-9
13%
T10+
Median 5.0 P25 4 · P75 8 · max 11
On curve 21% (3 / 24 cast on T3) Cast same turn as drawn 17%

The "good card" funnel

156 brought · 73 players
Brought to game
156
Ever drawn
32
Reached battlefield
24
Still on board at game end
16

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.1pp

Players who cast this card win 17% of the time (n=22) , vs 13% when it never left the library (n=100).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.7pp; 95% confidence interval -11.1pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

36 instances
44.4%
Battlefield
25.0%
Graveyard
11.1%
Exile
19.4%
Hand

Commanders that played this card

in tracked games
Card text
Exploding Barrel card

Exploding Barrel

{3}
Artifact
{T}: Add one mana of any color. Put a pressure counter on this artifact. {8}, {T}, Sacrifice this artifact: It deals 20 damage to target creature. This ability costs {1} less to activate for each pressure counter on this artifact. Activate only as a sorcery.
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Eliz Roxs

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.