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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Extract Power
1%
Live Inclusion
Times Brought
335
Decks Running
195
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=56
0%
T1
4%
T2
2%
T3
9%
T4
11%
T5
61%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
32%
(4 / 56 cast on T6)
Cast same turn as drawn
25%
The "good card" funnel
335 brought · 192 playersBrought to game
335
Ever drawn
96
Reached battlefield
56
Still on board at game end
5
≥ -6.9pp
Players who cast this card win 22% of the time (n=48) , vs 17% when it never left the library (n=175).
When players drew this card but left it in hand, they won 34% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval -6.9pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
102 instances2.0%
Library
4.9%
Battlefield
59.8%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
171 decks
-
2
Gandalf, Party Guest
4 decks
-
3
Loki, the Deceiver
4 decks
-
4
Bruce Banner // The Incredible Hulk
2 decks
-
5
Tasha, the Witch Queen
2 decks
-
6
Thanos, the Mad Titan
2 decks
-
7
Ultron, Unlimited
2 decks
-
8
Alisaie Leveilleur
1 decks
-
9
Don Andres, the Renegade
1 decks
-
10
Kairi, the Swirling Sky
1 decks
Card text
Extract Power
Sorcery
Look at the top card of each player's library, then exile those cards face down. You may play them without paying their mana costs for as long as they remain exiled.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Ioannis Fiore
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.