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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Extract Power
Times Brought
443
Decks Running
226
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Extract Power
Sorcery
Look at the top card of each player's library, then exile those cards face down. You may play them without paying their mana costs for as long as they remain exiled.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Ioannis Fiore
Final zone distribution
90 instances6.7%
Battlefield
53.3%
Graveyard
8.9%
Exile
31.1%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
207 decks
-
2
Thanos, the Mad Titan
5 decks
-
3
Loki, the Deceiver
4 decks
-
4
Bruce Banner // The Incredible Hulk
3 decks
-
5
Tony Stark // The Invincible Iron Man
2 decks
-
6
Doctor Octopus, Master Planner
1 decks
-
7
Gandalf, Party Guest
1 decks
-
8
Jodah, the Unifier
1 decks
-
9
Kwia Vigorbloom
1 decks
-
10
Rootha, Mastering the Moment
1 decks
The "good card" funnel
443 brought · 219 playersBrought to game
443
Ever drawn
88
Reached battlefield
28
Still on board at game end
6
≥ -11.6pp
Players who cast this card win 25% of the time (n=20) , vs 25% when it never left the library (n=215).
When players drew this card but left it in hand, they won 25% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.1pp; 95% confidence interval -11.6pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
7%
T2
0%
T3
7%
T4
18%
T5
54%
T6-9
14%
T10+
Median
7.0
P25
5
· P75
9
· max
19
On curve
39%
(2 / 28 cast on T6)
Cast same turn as drawn
27%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.